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Leadwerks Company Blog

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Creating Realistic Skyboxes with Vue

This tutorial demonstrates how to create a high-quality skybox for Leadwerks Game Engine using Vue. Download Cloudy Blue Skies.zip FixVueCubemap.zip Required Third-Party Programs Vue Esprit Exporter Module Loading the Example Run Vue and select the File > Open menu item.  Extract the zip file above and open the file "Cloudy Blue Skies.vue". Atmosphere and Clouds You can modify the appearance of the sky with the Atmosphere Edito

Josh

Josh

Leadwerks Game Engine 4.1 Released

Leadwerks Game Engine 4.1 is now available on Steam. This release cranks up the already legendary Leadwerks visuals to new levels of awesome.   Environment Probes The new environment probe entities can be used to add global illumination and reflections to any scene.  Volumetric Lighting Each light in Leadwerks can now display an adjustable volumetric effect using a ray-marching technique to give your game dramatic visuals.  Enhanced Post-Processing Effects Leadwerks 4.1 includes

Admin

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Building Multiplayer Games with Leadwerks

A new easy-to-use networking system is coming soon to Leadwerks Game Engine.  Built on the Enet library, Leadwerks networking provides a fast and easy way to quickly set up multiplayer games.  Each computer in the game is either a server or a client.  The server hosts the game and clients can join and leave the game at will.  On the other hand, when the server leaves the game, the game is over! Creating a Client You can soon create a client with one command in Leadwerks: clien

Josh

Josh

Leadwerks Winter Games Tournament Kicks Off

The first Leadwerks Winter Games tournament has begun!   How to Enter Submit your playable game to the Leadwerks Games Catalog, before January 15th. You can use any Christmas or non-Christmas related ideas. You can work together in teams or on your own. On the day of January 15th, a review of submitted games will be posted. Prizes Rather than a competition, this tournament is a "co-opetition". The community is encouraged to help one another make fun playable games. Everyone who participat

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What Makes a Good Brand Name?

In evaluating possible company names I have come up with the following criteria which I used to choose a name for our new game engine. Spelling and Pronunciation The name should be unambiguous in spelling. This helps promote word-of-mouth promotion because when someone hears the name for the first time, they can easily find it online. Similarly, the name when read should be unambiguous in pronunciation. This helps the name travel from written to spoken word and back. Can you imagine telli

Josh

Josh

Leadwerks Summer Games Tournament 2016

Now that you've had time to get acquainted with Leadwerks, it's time for the Summer 2016 Game Tournament.   WHEN: The tournament will start Monday, July 25, and end Sunday, August 21th at 11:59 P.M. (Pacific Standard Time).   HOW TO PARTICIPATE: Publish your summer-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need models for

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Admin

Leadwerks Software Announces .NET Support

Leadwerks Software has released version 2.5 of their game development software Leadwerks Engine, featuring enhanced graphics and support for the Microsoft .NET application framework. Josh, CEO of Leadwerks said, “.NET support fits in with our goal of making game development simple and more approachable for programmers. We have an energetic community of coders who have been requesting .NET support for some time, and we’re happy to deliver that in Leadwerks Engine 2.5 along with enhancements to ou

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Leadwerks Engine SDK 2.3 released

Leadwerks Engine 2.3 has been released. This major update includes a new editor, Lua script integration, forest rendering, roads, and more.   Lua Script Integration: Write object scripts and write your game in any programming language, or you can write your entire game in Lua.   New Editor: Leadwerks Editor is our new tool for creating enormous terrains, placing objects, and creating worlds. You can even edit scripts and see the results instantly.   Forest Rendering: An advanced new r

Josh

Josh

Leadwerks Game Engine 4.4 Released

Leadwerks Software today announced the release of version 4.4 of their topselling game engine on Steam.  This version adds a new GUI system, support for inverse kinematics, and enhanced visuals.  The free update goes out today to over 20,000 paid users on Steam. Leadwerks Game Engine 4.4 sees the introduction of Leadwerks GUI, a system for creating resolution-independent in-game menus.  Custom GUI elements can be created with Lua script, or an item can be selected from a number of pre-built

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You're Making your Visual Studio C++ Projects Wrong

Visual Studio gives two options for creating C++ applications. Console applications use printed text to communicate with the user, harkening back to the pre-GUI days of DOS. The other option is a windowed application with a GUI interface, simply called "Win32 Project" in the Visual Studio project creation dialog.     A console application will use the regular old main function you know and love: int main(int argc,const char *argv[])   This is cross-platform compatible and runs on an

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Leadwerks Software to Assist NASA Building VR Applications

TLDR: I made a long-term bet on VR and it's paying off. I haven't been able to talk much about the details until now. Here's what happened: Leadwerks 3.0 was released during GDC 2013. I gave a talk on graphics optimization and also had a booth at the expo. Something else significant happened that week.  After the expo closed I walked over to the Oculus booth and they let me try out the first Rift prototype. This was a pivotal time both for us and for the entire game industry. Mobi

Josh

Josh

Leadwerks Winter Games Results

The results of the Leadwerks Winter Games Tournament are in! I think you will agree, this tournament produced some very fun playable games. You can download all of these games and more in the Leadwerks Games Listing. Each author will receive a Leadwerks sticker via mail (Gonan gets a Leadwerks T-Shirt since this is his second entry.)   So without further ado, let's look at the games, in no particular order:   Crime Closer By nick.ace Catch the crooks before they get away!     Next

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Leadwerks 3 Update Available

This update brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature here.     The project manager now includes an "Update" button, so you can easily update your project any time we modify files in the template folders. Although we tested with no problems, it is recommended you back up your project before using this feature.

Josh

Josh

Leadwerks Game Engine 3.6 Now Available

Leadwerks Game Engine 3.6 is now available on Steam. This free update brings an array of new features along with the release of Leadwerks Game Launcher. New Features Deferred DecalsLeadwerks now supports decals using an advanced deferred rendering technique. Decals are useful both for bullet marks and character blood, and as a decoration tool for adding detail to maps. Leadwerks decals even work with animated characters, so you can show damage when enemies are hit.     Terrain Vertic

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Leadwerks Summer Games 2016 Roundup

With the Summer Games 2016 Tournament completed, it's time to review the entries. This tournament brought a new level of quality, with several small games that could be considered Greenlight-ready, made in just four weeks!     Sound Game http://www.leadwerks.com/werkspace/page/viewitem?fileid=732192584   Test your spatial reasoning skills in this unique and challenging game. Navigate with your map and lit up clues to get to the end of the maze.     Soundscape http://www.leadw

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Admin

Leadwerks Engine SDK 2.31 released

Leadwerks Engine SDK 2.31 is now available. A new SDK installer in the download area allows you to download different versions of the SDK. You must have an activated Leadwerks account to download the new SDK installer.   New features include lighting optimizations for point and spot lights. You can read about this feature in detail here. Another new feature is character controller crouching behavior. Note that the origin of character controllers has been moved to the very bottom of the co

Josh

Josh

Leadwerks 3.3 Released

Leadwerks 3.3 is now available. This update adds usability improvements and a few new features.   Two new entity classes that extend the model class are present. Sprites are a quad that can face the camera, a specific direction, or can rotate around one axis. These are useful for lighting effects and the axis rotation is great for making laser beams or tracer rounds.   The Lensflare class extends the sprite class and adds a simple glow effect for lighting.   The editor now support shift

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Admin

Leadwerks Adds Native Support for Steamworks SDK, Steam Controller

Leadwerks has added new features that allow users to take advantage of Steam features. Steamworks Integration Leadwerks now has native support for the Steamworks SDK. You can make your game ready to publish on Steam by calling Steamworks:Initialize(). This also enables the in-game overlay so you can take screenshots, chat with friends, and access the entire Steam community in-game. Screenshot Publishing The new screenshot publishing window allows you to upload rendered images directly to

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4.5 Beta Now Available

A beta build of version 4.5 is now available on the beta branch on Steam.  This updates the engine to the latest Newton 3.14.  Versions 4.5 and 5 beta are now compiling side-by-side with the same source code.  Because of major engine changes in version 5, some bugs may need to be resolved before the final release.  Some preliminary information on updating C++ projects can be found in this thread. Version 4.5 is planned to include official support for VR (both Vive and Oculus) and a new impr

Admin

Admin

Leadwerks Game Engine 3.4 Released

Today, Leadwerks Software announces the release of Leadwerks Game Engine 3.4, introducing many new features that help make Leadwerks Game Engine the easiest way to build royalty-free 3D games. With today’s free update on Steam, developers will have access to an all-new vehicle command set for building interactive cars and trucks with a physically realistic transmission model. Built-in water settings have been added in the editor to provide life-like water with the click of a button. Leadwerks

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Leadwerks Game Engine 5 is Coming

Leadwerks 5 is going to be developed alongside 4.5 with an extended period of beta testing and feedback.  My goal is to build the world's most advanced game design software, tailored to the needs of our community and clients.  Development will first focus on a new programming API updated for C++11 and then a completely new editor using Leadwerks GUI and based on the workflow developed with our current editor. The first beta will support the following features right away: Shared Point

Josh

Josh

New Physics Features in Leadwerks 4.4

Leadwerks Game Engine 4.4 features an upgrade to the latest version of Newton Dynamics, along with a bunch of new features to enhance physics. Kinematic Controller The new kinematic controller is a joint that lets you specify a position, rotation (Euler or quaternion), or a 4x4 matrix to orient the body to.  You can set the maximum linear and angular force the joint may use to orient the entity.  This allows you to create a kinematic controller that only affects position, only affects rot

Josh

Josh

"Games of Winter" Tournament

Winter has descended upon the land, and with it comes the frost. The nights are long and the days are cold and grey. How long it shall last we do not know. But we do know it is time for another Leadwerks game tournament!     WHEN: The tournament will start Monday, January 18, and end Sunday, February 21th at 11:59 P.M. (Pacific Standard Time).   HOW TO PARTICIPATE: Publish your winter-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can

Admin

Admin

Lighting enhancements and fixes in Leadwerks 3

After a wild week at GDC 2013, it's nice to be back doing what I do best...writing code!   A new build of Leadwerks 3 is now available. We've added light vector maps so that lightmapped surfaces can display normal mapping effects. Lightmapped materials with normal maps should use the texture "Common/lightvectormap.tex" in slot 4. (If you create a new lightmapped material, this will be done automatically.)   This technique works by calculating the average light vector that influences eac

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Leadwerks Gets Update for Workflow Enhancements, New Features

Leadwerks Game Engine on Steam and standalone versions have received a major update that include enhancements to the workflow and new features.   The FBX model importer will now auto-generate materials for imported models, and select the appropriate shader to use. This even works with animated models that use GPU skinning, so it's super easy to get new models into Leadwerks. Other enhancements include support for multi-track animations and animation sequence names.   Lua script post effe

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