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Hangout with Leadwerks Software

The Leadwerks team will be hosting our next Google Hangout on Sunday, September 16, at 17:00 GMT (that's 10:00 AM in California). Aggror will talk about his experience leading the Leadwerks Community Project, and we'll provide a sneak peak at the new Leadwerks game engine.   Follow us on our Google+ page before Sunday and check back to join the Hangout. We're limited to ten participants, so first come, first serve. See you then!

Admin

Admin

Hang Out with Leadwerks

The Leadwerks team will be hosting our first Google Hangout on Sunday, July 1, at 17:00 GMT (that's 10:00 AM in California). We'll spend 30 minutes talking about all the cool things happening in the community, and answer your questions about our upcoming new game engine.   Follow us on our Google+ page before Sunday and check back to join the Hangout. We're limited to ten participants, so first come, first serve. See you then!

Admin

Admin

Halloween Game Tournament Roundup

The 2015 Leadwerks Halloween Game Tournament is complete, with results above and beyond any previous game tournament. The quality, content, and fun of the lineup of games this tournament is really spectacular.   Halloween Pumpkin Run http://www.leadwerks.com/werkspace/page/viewitem?fileid=540259470   If one game summed up the spirit of this year's tournament, it's this title. The atmosphere, gameplay, and fun of this title make it an instance classic in the Leadwerks catalog of user-made

Admin

Admin

Halloween Game Tournament

Fall is in the air, which means evil spirits, good beer, and the annual Leadwerks Halloween Game Tournament.   WHEN: The tournament will start Thursday, October 8, and end Thursday, November 5th at 11:59 P.M. (Pacific Standard Time).   HOW TO PARTICIPATE: Publish your Halloween-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need

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Admin

Greenlight Status

I wanted to post an update on our Steam Greenlight campaign. Basically, we're doing better than most of the top compaigns did during the same time frame. However, because items in Greenlight are never removed, they slowly accumulate votes over time. Some of the software in Greenlight has been there for almost a year, and we've only been in there about three weeks. So their number of votes will be higher than ours for a while, even if we are accumulating votes much faster.   The campaign go

Josh

Josh

GMF2 SDK beta now available

The GMF2 file format provides the fastest possible load times for 3D models. A preliminary specification and SDK for loading and saving files in the GMF2 file format is now available on GitHub here: A Quake 3 MD3 model loader is included as an example. https://github.com/Leadwerks/GMF2

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Admin

Game Tournaments, Schwag, and American Apparel

I have proven beyond a shadow of a doubt that I am very bad at shipping posters.  The Winter Game Tournament was completed in January and I have yet to deliver your prizes.  If you have a job opening for someone to ship prizes, or to ship anything at all, I am probably the worst candidate you could ever hope to find to fill said position.  Seriously. Part of the problem (although it's still not an excuse) has been that it is actually incredibly difficult to have custom USB keychains made. 

Josh

Josh

Game Launcher and game distribution

Three years ago I realized we could safely distribute Lua script-based games on Steam Workshop without the need for a binary executable.  At the time this was quite extraordinary. http://www.develop-online.net/news/update-leadwerks-workshop-suggests-devs-can-circumvent-greenlight-and-publish-games-straight-to-steam/0194370 Leadwerks Game Launcher was born.  My idea was that we could get increased exposure for your games by putting free demos and works in progress on Steam.  At the same time

Josh

Josh

Game Engine Gems 3 Now Available for Pre-order

The book "Game Engine Gems 3" by Eric Lengyel is now available for purchase at Amazon.com (ISBN #978-1498755658). This title, set for release April 21, 2016, features 22 chapters of game programming knowledge, including a chapter by Leadwerks founder Josh titled "Vegetation Management in Leadwerks Game Engine 4". The accompanying CD even includes source code for an early version of the Leadwerks vegetation system, so you can see exactly what is going on under the hood of the engine. Pick it u

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Admin

FPS Weapons Pack now available on Steam

The Leadwerks FPS Weapons Pack is now available on Steam as a DLC. The FPS Weapons Pack provides a small arsenal of game-ready weapons, with no coding required. Drag these objects into your map for the player to pick up and use. Pulverize your enemies with a machete, .22 pistol, combat shotgun, MP5 submachine gun and an M4 carbine. Each weapon includes sounds, effects, animations, and scripted behavior that make it ready-to-use in your Leadwerks games.   The pack can be purchased with a 15% d

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Admin

Four New Texture Packs Released in Workshop Store

Today we've got four new texture packs available for purchase in the Workshop Store.   The Blood Decals pack provides 30 hand-painted textures for spatters, drips, and puddles of human, animal, or alien blood. This is perfect for adding atmosphere and a sense of foreboding to an otherwise ordinary scene. You can even create trails of blood going down hallways and around corners.     Another creepy addition is the Spiderweb Materials pack. Create a sprite and use these materials to inst

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Admin

Fog in Leadwerks 4.4

Distance fog is one of the most basic visual effects in 3D graphics, going back to the 1990s.  Here is the effect in the Quake 3 Arena map "Fatal Instinct", which was shrouded in a dense orange fog: Leadwerks Game Engine 2 had this available as a built-in effect, while the more flexible effects system of Leadwerks 3/4 had several Workshop shaders available to use, including one by Klepto and another one more recently added by myself.  However, this has not been part of the official SDK

Josh

Josh

Five Programming Changes You'll See in Leadwerks 5

Leadwerks 4.x will see a few more releases, each remaining backwards compatible with previous versions.  Leadwerks 5.0 is the point where we will introduce changes that break compatibility with previous versions.  The changes will support a faster design that relies more on multi-threading, updates to take advantage of C++11 features, and better support for non-English speaking users worldwide.  Changes are limited to code; all asset files including models, maps, shaders, textures, and materials

Josh

Josh

FBX Converter Updated

A small update has been published to the default branch of Leadwerks Game Engine on Steam. This updates the FBX converter so that the scene units (meters, feet, etc.) are read from the file and used to convert the model at the proper size. Previously, the raw numbers for position, scale, and vertex positions were read in as meters. The new importer also supports both smooth groups and per-vertex normals, so models can be imported more reliably without having to recalculate normals. An error

Josh

Josh

Discord Server is Back!

Discord Server is Back!

After using it for a few weeks, I previously deleted our Discord server for the following reasons: Community activity was being taken from our site to Discord. They weren't really providing anything of value. There have been some problems with our Cometchat integration lately. I have noticed new messages are not popping up like they should, and selecting the link to view a user's profile does not work. So I set to fixing these issues. Upgrading CometChat to the latest

Josh

Josh

Dexsoft Games Releases Five Material Packs in Leadwerks Workshop Store

Dexsoft Games, producers of game content with a library of thousands of game assets, have released five new material packs in the Workshop Store. All materials and textures are ready to use with Leadwerks, with source image files included in TGA format.   All of these can be purchased now through the links below, or through the Workshop interface in Leadwerks Editor. See the links below for more information and additional preview images.   Sci-Fi Materials 1     Sci-Fi Materials 2  

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Admin

Data Loss Announcement

First, so you don't have to read through all my rambling, the website database is set back to November 2010, and there is no way around it.   I was working with the forum software on Sunday, 4-17, and I was just very pleased with how things were working. I saw there was an update for the bug tracker application, and the change list just mentioned some bug fixes, so I felt okay installing it. The new version removed custom issue fields, which we use extensively for listing hardware, drivers,

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Admin

Creating Realistic Skyboxes with Vue

This tutorial demonstrates how to create a high-quality skybox for Leadwerks Game Engine using Vue. Download Cloudy Blue Skies.zip FixVueCubemap.zip Required Third-Party Programs Vue Esprit Exporter Module Loading the Example Run Vue and select the File > Open menu item.  Extract the zip file above and open the file "Cloudy Blue Skies.vue". Atmosphere and Clouds You can modify the appearance of the sky with the Atmosphere Edito

Josh

Josh

C++11 Shared Pointers Make Leadwerks 5 Simpler

This shows the fundamental difference between shared pointers and manual reference counting. Leadwerks 4: void Material::SetTexture(Texture* texture, const int index) { if (this->texture[index] != texture) { if (this->texture[index]) this->texture[index]->Release(); this->texture[index] = texture; if (this->texture[index]) this->texture[index]->AddRef(); } } Leadwerks 5: void Material::SetTexture(shared_ptr<Texture> texture, const int index)

Josh

Josh

Building Multiplayer Games with Leadwerks

A new easy-to-use networking system is coming soon to Leadwerks Game Engine.  Built on the Enet library, Leadwerks networking provides a fast and easy way to quickly set up multiplayer games.  Each computer in the game is either a server or a client.  The server hosts the game and clients can join and leave the game at will.  On the other hand, when the server leaves the game, the game is over! Creating a Client You can soon create a client with one command in Leadwerks: clien

Josh

Josh

Blender exporter for Leadwerks now available

Leadwerks Software has released an official Blender exporter for the Leadwerks model format. This allows Blender artists to export their models to Leadwerks with automatic materials generation and full animation, without going through the FBX format. The Blender exporter comes as the fulfillment of a stretch goal reached during the Leadwerks for Linux Kickstarter campaign, which achieved over 200% its goal of $20,000.     The Leadwerks exporter for Blender can be downloaded on the Leadwerks

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Admin

Beta Branch Updated

The beta branch has been updated. The following changes have been made: Rolled beta branch back to release version, with changes below. Added new FBX converter. Fixed Visual Studio project template debug directory. Fixed Visual Studio project template Windows Platform SDK version problem. If everything is okay with this then it will go out on the default branch soon.

Josh

Josh

Announcing Leadwerks Projects

We've added a new website feature called Projects to help teams collaborate on their games. A project can be created with several privacy features so you can use this for public open-source games everyone can participate in, or for your team's secret project. I myself have started a project I intend to develop to demonstrate Leadwerks multiplayer capabilities: You can add a forum, blog, and downloads section to your project and use it to host files, carry out discussions, and post updates

Josh

Josh

Announcing Leadwerks Game Engine Enterprise Edition

Today we are pleased to announce the release of Leadwerks Game Engine: Enterprise Edition, a standalone version of our popular 3D development software. The Enterprise Edition allows business users to install and use Leadwerks without the need for the Steam client. The new product joins the existing Standard Edition with Lua scripting and the Professional Edition with C++ and Visual Studio support, both sold on Steam. The Enterprise Edition has already been approved for sale through N

Josh

Josh

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