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Leadwerks Company Blog

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Announcing Leadwerks Projects

We've added a new website feature called Projects to help teams collaborate on their games. A project can be created with several privacy features so you can use this for public open-source games everyone can participate in, or for your team's secret project. I myself have started a project I intend to develop to demonstrate Leadwerks multiplayer capabilities: You can add a forum, blog, and downloads section to your project and use it to host files, carry out discussions, and post updates

Josh

Josh

Leadwerks Game Engine 4.6 Beta Update

The beta branch on Steam is now updated. Version 4.6 introduces peer-to-peer multiplayer capabilities with a new multiplayer game template. Check out the new features in the documentation: P2P Lobby Voice The physics library is updated to the latest version of Newton. The editor has some enhancements as well: Model editor view range is calculated from model extents, so if you load a model that is huge it won't be invisible. Model editor displays n

Admin

Admin

Leadwerks Engine Evaluation Kit 2.3 released

Finally, the evaluation kit for Leadwerks Engine 2.3 is released. Get it here. The evaluation kit allows saving and script editing for a period of 30 days. C/C++ programming is not possible with the evaluation kit. An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended.

Josh

Josh

A Second Date with Leadwerks Software

The Leadwerks team will be hosting our second Google Hangout on Sunday, July 22, at 17:00 GMT (that's 10:00 AM in California). We'll spend 30 minutes talking about all the cool things happening in the community, and answer your questions about our upcoming new game engine.   Follow us on our Google+ page before Sunday and check back to join the Hangout. We're limited to ten participants, so first come, first serve. See you then!

Admin

Admin

Beta Branch Updated

The beta branch has been updated. The following changes have been made: Rolled beta branch back to release version, with changes below. Added new FBX converter. Fixed Visual Studio project template debug directory. Fixed Visual Studio project template Windows Platform SDK version problem. If everything is okay with this then it will go out on the default branch soon.

Josh

Josh

Hangout with Leadwerks Software

The Leadwerks team will be hosting our next Google Hangout on Sunday, September 16, at 17:00 GMT (that's 10:00 AM in California). Aggror will talk about his experience leading the Leadwerks Community Project, and we'll provide a sneak peak at the new Leadwerks game engine.   Follow us on our Google+ page before Sunday and check back to join the Hangout. We're limited to ten participants, so first come, first serve. See you then!

Admin

Admin

Leadwerks Game Engine 4.2 Released

Leadwerks Game Engine 4.2 is now available on Steam. This update adds new features to make game development easier than ever. The free update goes out today to over 10,000 paid users on Steam.   Version 4.2 integrates analytics into Leadwerks games with a free gameanalytics.com account. This allows developers to view statistics on player behavior and identify any trouble spots their game might have as players progress through levels. By viewing a summary of all player behavior, developers

Admin

Admin

50% reached in less than one week; Work on Leadwerks for Linux begins

Wow! We crossed the 50% mark in less than a week. At this point, the campaign has shown enough strength that I am willing to begin allocating resources to the development of Leadwerks for Linux. (To be clear, we will only deliver a Linux product if the entire target amount is met.) Kickstarter has been fantastic because it allows us to gauge demand before we do the hard work of supporting a new operating system, so we can figure out in advance whether it's worthwhile. Fortunately, it appears the

Josh

Josh

Leadwerks gets the Greenlight for Steam

Leadwerks has been successfully Greenlit for Steam, meaning we can integrate great features like the Steam Workshop and Valve file formats right into our game engine! Thank you so much to everyone who voted.   We saw an incredible response from the Steam Linux community, both here and on our Kickstarter campaign for Linux support, which is nearly 85% funded. If the campaign reaches the first stretch goal, we're throwing in Android and OUYA support for everyone who pledged $100 or more to the c

Josh

Josh

Welcome to the Leadwerks.com dedicated server

Leadwerks.com is now hosted on our own dedicated server located in Chicago, Illinois. It was found that this location gave the best overall results for our worldwide user base. We tested the new server in advance for a couple of days, and transferred the database right before switching the DNS, so no data should have been lost. Please submit a bug report if you experience any problems.   The Leadwerks server has a 500 gb secondary hard drive where site backups are automatically saved to, in

Admin

Admin

Version 4.5 Updated

An update for Leadwerks Game Engine 4.5 has been pushed out on Steam. The following fixes have been made: View projection for Oculus Rift VR headset is fixed. Added VR.AButton, VR.BButton, VR.GripAxis for improved compatibility with Oculus Touch controllers. Fixed terrain collision bug. Added missing Workshop toolbar icons on Linux. Fixed script editor not opening on Linux. Fixed LoadAnimation bug. Fixed missing fall damage on player controller.

Admin

Admin

Say Hello to Leadwerks 5 Shared Objects

All classes in Leadwerks are derived from a base Object class.  In Leadwerks 5 we separate simple and complex objects with the new SharedObject class. Simple objects like a Vec3 ( a three-dimensional vector), an AABB (axis-aligned bounding box), and other items are all derived from the Object class.  Simple objects are created with constructors.  When we make one object equal to another the value is copied from one variable to another, but the two variables are still separate objects.  Belo

Josh

Josh

Leadwerks Engine 2.32 Released

Leadwerks Engine 2.32 is now available.   2.32 -"Render" Lua object function renamed to "Draw". -Added Draw entity callback. -Entity draw callback and Lua "Draw" object function will only be called at most once per frame. Perform animation in this function. -Entity LOD distance parameters changed for better performance. -LoadAnimation now works without exact hierarchy matches, so LOD meshes can all use the full-res animation. -Implemented entity octree with hierarchical culling and pick

Josh

Josh

Three New Model Packs available in the Workshop Store

Today we are releasing three new model packs in the Workshop Store.   The Candles Pack provides beautifully detailed candles and sconces to bring atmosphere to any horror game.     The Modern Furniture Pack includes numerous chairs, sofas, and a bar stool to populate any residential setting with.     The Old Wine Bottles Pack gives you a variety of bottles with two texture variations. Decorate your map with them or use them for target practice.     You can get these items by op

Admin

Admin

Learning how to use C++11 shared pointers

I have implemented C++11 shared pointers into Leadwerks Game Engine 5 and the following program now works.  When you press the space key the box variable is set to NULL and the visible box on the screen disappears: #include "Leadwerks.h" using namespace Leadwerks; int main(int argc, const char *argv[]) { auto window = CreateWindow(); auto context = CreateContext(window); auto world = CreateWorld(); auto camera = CreateCamera(world); camera->Move(0,0,-5); camera->SetClearColor(

Josh

Josh

You did it! Native game development is coming to Linux

In just three weeks, the Linux community has successfully funded the development of Leadwerks for Linux. This means we're going to bring Leadwerks 3.1 to Linux, with native support for developing Linux games...so Linux games can now be completely free from Windows. Greenlight It's been an amazing few weeks. During this time, we also successfully completed our Greenlight campaign to make Leadwerks available on Steam and take advantage of features like the Steam Workshop. You can see from th

Admin

Admin

Leadwerks Enterprise Edition Updated

The standalone enterprise edition has been updated to the now-stable version 4.5. The new installer is available in the client area when you are logged into your Leadwerks account on our website.

Admin

Admin

Greenlight Status

I wanted to post an update on our Steam Greenlight campaign. Basically, we're doing better than most of the top compaigns did during the same time frame. However, because items in Greenlight are never removed, they slowly accumulate votes over time. Some of the software in Greenlight has been there for almost a year, and we've only been in there about three weeks. So their number of votes will be higher than ours for a while, even if we are accumulating votes much faster.   The campaign go

Josh

Josh

Rocks and Stones Model Pack Released

The Rocks and Stones Model Pack by Pure3D is now available here: http://leadwerks.com/werkspace/index.php?/page/products/_/assets/rocks-and-stones-pack-r1   You can also still get the Industrial Cargo Model Pack for the low introductory price of just $9.95 until Monday, September 6, before the price goes up: http://leadwerks.com/werkspace/index.php?/page/products/_/assets/industrial-cargo-model-pack-r8

Josh

Josh

Four New Texture Packs Released in Workshop Store

Today we've got four new texture packs available for purchase in the Workshop Store.   The Blood Decals pack provides 30 hand-painted textures for spatters, drips, and puddles of human, animal, or alien blood. This is perfect for adding atmosphere and a sense of foreboding to an otherwise ordinary scene. You can even create trails of blood going down hallways and around corners.     Another creepy addition is the Spiderweb Materials pack. Create a sprite and use these materials to inst

Admin

Admin

Leadwerks Software Now Offering Internships

Leadwerks Software is now offering internships through the Center for Entreprenuership at Sacramento State University. Internships are available for programming, 3D art, web development, and marketing.   Programming Internship Assist the development team with tools and core engine design. Work with game development team to create a sample Leadwerks3D game. Gain experience working in a professional software development environment. C++ and Lua experience are a plus but not required.

Admin

Admin

FBX Converter Updated

A small update has been published to the default branch of Leadwerks Game Engine on Steam. This updates the FBX converter so that the scene units (meters, feet, etc.) are read from the file and used to convert the model at the proper size. Previously, the raw numbers for position, scale, and vertex positions were read in as meters. The new importer also supports both smooth groups and per-vertex normals, so models can be imported more reliably without having to recalculate normals. An error

Josh

Josh

How to Request a Payout from Leadwerks Marketplace

Some of you are earning money selling your game assets in Leadwerks Marketplace. This quick article will show you how to request a payout from the store for money you have earned. First, you need to be signed into your Leadwerks account. Click the drop-down user menu in the upper right corner of the website header and click on the link that says "Account Balance". On the next page you can see your account balance. As long as it is $20 or more you can withdraw the balance into you

Josh

Josh

New Kickstarter rewards added, with international shipping

I've added new rewards including international shipping for our T-Shirt and sticker, as well as an indie team and professional site license. A lot of people have been asking for international shipping for the T-shirt and sticker rewards, but I wanted to make sure I knew what the shipping would cost first. It's a good thing I checked because it costs $16.75 to ship. The good news is its a flat rate for any country, so I can rely on that cost when I price things. To sweeten the deal, I am incl

Josh

Josh

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