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Combat-Helo Dev Blog

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Canopy doors exterior done

Check off the list, working external canopy doors, flip up/down, will indicate available crew position as well as letting you chat to your mounted team-mate while you're on foot. You could even arm the pilots chopper for him.   Internal doors and wipers next followed by external lighting system. Hopefully we'll have the cold start-up sequence in a few days, we need that so we can get on with more vital systems.   (I just noticed the text on the rail is reversed)   Source

Flexman

Flexman

Quick update

Monday was one of those email days.   Future Tech   As director I'm looking beyond Combat-Helo, the future of the game and where we want to make improvements. One major improvement I'd like to see is the terrain rendering part of the engine. Make it more flexible, scalable and efficient. We've been looking at different engines and technologies, none of them are suited for flight-simulation out of the box. As much as we'd like to license those for use in a future commercial project they are e

Flexman

Flexman

Comms console

Today I added the ubiquitous chat console complete with 4 colour coded channel presets, Global, Side, Group, Vehicle. Complete with command parsing (/setkey lets you send keys to any object you're standing before which is handy). The console also has a command history using the UP/DOWN cursor keys. Chat entry toggled by hitting the ENTER key ala Warcraft. Be aware that the primary action key has moved from the ENTER key to the "P" key (P for primary and also handily close to the square bracke

Flexman

Flexman

Engine start-up and event system

David posted up some more CH47 pics around SimHQ and Facebook and possibly elsewhere. Lot of detail work has gone into the engines, rotor head and trying to get the smoothing correct at the rear of the aircraft.   Looking forward to getting those blades turning, the sound thumping and the dust is flying.   I've been doing a lot of logic work in the Apache in the past day or so. Also full of a head cold which tends to make me cranky.   Sat in the cockpit, the APU sounds like a vacuum cleane

Flexman

Flexman

Some improvements to the MPDs

Added a simple frame-skip to MPD draw method, they don't need to be updated every single frame and it squeezes out a little extra. Found a "toob" video in which you get a couple of frames of the UTIL page. Anti-ice and FMS options, presumably this is where you can toggle pitch roll and yaw augmentation. Well seems like a good place to add that and we will need to flag some FMCS values for HTR which can auto-trim. Turning that off in the UTIL page will be handy. Looks like "NOE?" at the bottom to

Flexman

Flexman

Little update, Chinooks are round.

Spac3Rat sent in a nice new game icon as well as two editions of his Rotorwash magazine from 2006 to read. Fascinating look at building helos for FSX, one thing we learned about FSX models, they don't work too well for our kind of real-time work. But fascinating all the same.   Dave is busy in 3DMAX building something that looks very much like a Chinook. I'm making incremental improvements to the GUI system, panels can now be roughly dragged around without risk of "mouse droppings" (the window

Flexman

Flexman

Showroom pic

I'm still hard at work on flight model code so not much to show or talk about. I'm feeling a bit sleep deprived but we're against the clock.   Dave is refreshed from his little break in the sun and has been rendering shadows for the opfor ground vehicles and CH47. I like these "showroom" pictures. Gives me a hankering to play an RTS game.     Source

Flexman

Flexman

Testing Autopatcher Software

Currently testing the autopatcher software. Broadband upstream speeds being what they are, don't make this a fast process. The project core files are currently around the 300mb mark spread over 1300+ files. This will come down when we package them.   The benefits of having an autopatcher is the ability to push updates for CombatHelo on a regular basis without too much hassle and players having to negotiate versions when playing with friends. Just run the updater and everyone should be in sync.

Flexman

Flexman

On hold for a few days

I've just moved on to doing research into co-ordinates and floating point accuracy. Going to make a few test projects to try different ideas. Dave has been posting updates on the greenzone development.   Welcome to Afghanistan   Source

Flexman

Flexman

Just couldn't keep away today

I had a couple of hours with Just Cause 2 which I hesitate to recommend, it a really fun game but you're stuck playing an unlikeable character. Cheesy dialogue abounds and that's no bad thing in games, I scripted plenty of cheese for Longbow Combat Helo. Think about the lines of dialogue from old games you might remember.   The Playstation 3 was needed by the children for Final Fanstasy n so Rico, Scorpio (whatever the slab of MDF you play is called) was parked for the evening.   So back to

Flexman

Flexman

Windows 7 upgrade

A need to test Combat-Helo on Windows 7 resulted in a TESCO purchase of the Windows 7 Upgrade and 1kg of bananas (a rich source of potassium).   Running any Leadwerks program on a fresh OS install results in an EXCEPTION on launch, only two steps required to get it working. Run the OpenAL install then update video drivers. Simple. Everything worked as it should.   Source

Flexman

Flexman

Just BeCause 2

No work will be done tomorrow. Just Cause 2 PS3 is released. The acting sucks, the actual game doesn't seem all that hot from the demo either, but the stunt playground aspect is brilliant.   Source

Flexman

Flexman

Rotor heads will like this...rotor head

More detailing on the rotor head, details on the flap, pitch link and coning hinges.   Assembled audio for the CH-47 today in addition to implementing the Apache cold-start procedure.   Source

Flexman

Flexman

Easter Holiday Break

Just to let you know I'm taking a few days off Easter Holiday. Back up to speed in a couple of days.   Source

Flexman

Flexman

Player profiles

Writing this up for reference later.   Thinking about players, names, callsigns, current rank, medals, changing characters. The 3D base metaphor avoids a lot of GUI work. Using 3D lockers (since I have one to hand) is perfect. As it turns out, as easy as setting user keys on Locker entities. Simple.   Source

Flexman

Flexman

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