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Launch Day


Josh

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Well, starting with leaving my iMac's power cord at home, this has been a chaotic day, but we're getting it under control. Leadwerks 3 is a much bigger step beyond Leadwerks 2. We're no longer confined strictly to the PC platform, we've now got a C++ code base that can be used in many ways, and our new tools are really nice to use, if I do say so myself. It's also nice to sort of reconnect with our origins in the CSG editing tools. The feedback on this has been very positive, and I think it was a good move including that.

 

Our community was built up with hobbyists and indies on the PC platform. Leadwerks is growing up, but I wanted to make sure our long-time users can move forward with us. Therefore, I decided to give everyone an easy entry into the new game engine. The reduced price is good for Leadwerks 3 as a digital download and will be available to Leadwerks 2 users until April 30th, 2013.

 

Thanks everyone for your feedback and participation in the whole design of Leadwerks 3. Today is the start of something really great.

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Guest Red Ocktober

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congrats on the launch... despite my reservations about the direction in which Leadwerks is heading, it still good to see the hard work of the past months come to fruition...

 

sell a million licenses...

 

--Mike

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Ole. Most of the communtiy will stay here. Thanks for the price reduction. I just couldn't afford the previous price. I wish you best of luck in the followings days.

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So let's all make a pact to get some games released with LE3 to help Josh get the word out that LE3 is legit. He didn't have to reduce the price, but he did for his current users, it's the least we could do in return. smile.png

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