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Blender Character Walk Cycle


digman

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The animation pipeline continues to established.

 

This time using Blender's animation tools and the rig I created to make a walk cycle.

We needed to start testing some animations in Leadwerks. Rick will test soon and according to his information we can find tune and figure out any problems.

 

The rig has only the control bones now showing. Next is to create the control shapes and those will hide the control bones.

 

I am glad the old days of just having paper manuals is history. Manuals are good but Youtube with tons of Blender tutorials really helps. Yes you have to hunt and peck through a lot tutorials but you find some real nuggets. I also have an CG Cookie account...

 

I was thinking about how much it cost to make a game from just the artistic software and game engine software.

Leadwerks $200 or $99

Blender-- Free Wings3D--Free

XNormal Free

Gimp or Krita Free

3DCoat professional version $360

DDO Indie version $250

 

Total $810. add another $190 for loose ends and you get a total of $1000.

 

Now of course I can be missing stuff, like for coding so pipe in and give a price for coding software.

Also you could spend tons more on software as there is ZBrush, Maria, Substance Painter, 3DMAX and a slew of others.

 

Software cost money but a great team is priceless!

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