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EVE LBS Studio


epsilonion

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EVE LBS Studio.

 

EVE LBS Studio is a member company of the EVE LBS Group providing quality services to the community.

 

EVE LBS Studio was setup as a sole trading company at the end of 2014 with the insight to becoming a private limited company in the near future.

 

The way we work is that after drawing up a concept of development to include the community as the main source of features and having a prominent input into the development of our software.

 

Our main mission is to put our customers first right from the development process to the final product and beyond, this will create the content in our software that you our community want and enjoy.

 

 

About me the Managing Director.

 

My Name is Liam Gibbins, I have a HND in computer science and several smaller qualification within the computing industry.

After over 15 years of been away from the keyboard I decided to re-ignite my passion for creating software, my past titles have included business applications such as financial packages and contact databases etc to be used in a business setting.

My goal is to expand my experience into the gaming industry and to produce titles that I would be interested in playing myself, this is not a money making venture for myself but a re-lighting of a past passion

How I started:

I was looking around for a games engine to use for learning I tried Unity3D (did not like it), I tried Real Engine 4 (liked this one), then I cam across a cheap engine on sale on the steam store LeadWerks it was 50% off it uses the popular games language LUA (most games use this these days) and it has a C++ upgrade as well... and there's no royalties to pay on any of our future titles with this engine.

I played around with LUA for around 24 hours straight and it seems simple enough so I upgraded to the C++ edition because of the better memory usage etc, I have seen a lack of documentation for the C++ upgrade but producing in LUA should be enough for now.

The engine should be good enough to use for the first project I have planned but it is a big project and I always have the cry engine to go to if it fails on the LeadWerks engine.

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First rule of video game developer for newbies. Start small and build on that. Good luck in your game development!

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