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Beta update available


Josh

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A new update is available. This will cause the problem when the editor would crash on auto-loading a map with water on Linux at startup, and also fixes the problem where Lens flares weren't being hidden when you got close to them.

 

Right now I am working towards a stable build that can go onto the default branch and am not adding new features before then. If you have opted into the beta branch, thank you for the feedback you're providing.

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Josh, are there any plans for making it scalable? I cant have a huge water plane in any project where id like to have it as its just too expensive for my scene. 50-60 FPS drops to approx. 12-18 with the massive water plane.

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The size of the water plane makes no difference in rendering speed. The cost of rendering it is in rendering the scene a second time for the reflection. Occlusion culling is used to hide it when no part is visible.

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We are likely to add a low-res version that only uses the sky cubemap. It wouldn't even need to render a real reflection.

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