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Beta update available


Josh

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Asset browser search bug fixed:

http://www.leadwerks.com/werkspace/topic/11966-searching-for-any-string-in-the-asset-browser-that-includes-a-will-crash-to-desktop/

 

Low-quality fallback for water on Intel graphics implemented. At this point it is hard-coded to the manufacturer, but in the future an adjustable setting will be added.

 

Water shaders moved into "Shaders/Water" folder. Make sure you update your project to get the shaders.

 

Post-processing effects in the editor are disabled on Intel hardware, for stability. (There is a driver crash when deleting some FBOs and at this point it makes more sense to just prevent the problem and file a report with Intel).

 

This is pretty close to the final 3.4 release. I'm just going to do some hardware testing and let it sit a few more days.

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Getting instant crash, 0 bytes in leadwerks.log

egMmofN.jpg

 

Console output on my c++ project:

 

Loading shader "C:/Users/xxx/Documents/Leadwerks/Projects/MyGame/shaders/model/diffuse.shader"...
..\tier1\fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0
Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):..\tier1\fieio.cpp:4002

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