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Vegetation Interaction


Josh

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This video shows the player interacting with vegetation objects. Vegetation objects are special because they aren't stored in memory at all, but instead are dynamically generated in real-time according to a special algorithm! You can have infinitely dense forests without using any memory.

 

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How will the nav mesh work with this? Will it know to redirect around trees?

 

Is it possible to tie lua scripts to the trees as well? Say you wanted to use the vegitation system to add many player interactable objects.

 

When can we expect this in beta?

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Instead of trees, could you use it in an urban situation, and use human or animal figures and to make it feel crowded.

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