• entries
    615
  • comments
    4,397
  • views
    663,100

4.3 beta update available

Sign in to follow this  
Followers 0
Josh

1 view

A new update is available on the beta branch on Steam. I've merged the OpenGL2 and OpenGL4 graphics driver classes into a new class called simply "OpenGLGraphicsDriver". Everything should work, but let me know if you find any behavior changes between 4.2 and this new beta.

 

OGG support has also been added, thanks to MartyJ's help. The following header search paths must be added to C++ projects:

  • ..\..\Source\Libraries\libogg\include
  • ..\..\Source\Libraries\\libvorbis\include
  • ..\..\Source\Libraries\\libvorbis\lib


7
  Report Entry
Sign in to follow this  
Followers 0


19 Comments


FYI, the selection widget is not appearing in the editor in this build. :D

0

Share this comment


Link to comment

At first I thought my game froze.

 

Start ogg load: 3,737,638 bytes

Loading sound "C:/Users../Music/journey forward_looped.ogg..."

End ogg load : 29.416 seconds

Start ogg load: 7,048,740 bytes

Loading sound "C:/Users...Music/Glowsphere.ogg..."

End ogg load : 87.434 seconds

0

Share this comment


Link to comment

For lua version can ogg files be used or is this only for c++ version?

0

Share this comment


Link to comment

For lua version can ogg files be used or is this only for c++ version?

 

I'm using lua.

0

Share this comment


Link to comment

Loads fast now. Good job!

 

4,401,121 byte

0.974 seconds

 

When will the launcher be updated for ogg?

0

Share this comment


Link to comment

Yes - can confirm. Previous ogg file was 1.3 MB and it took almost 11 seconds to load and now it takes 0.24 seconds. Comparatively the 16MB wav version of the same file takes 0.4 seconds.

2

Share this comment


Link to comment

Everything has been updated. OGG files load fast and editor movement widget now shows.

5

Share this comment


Link to comment

Runs fine in the editor but running the standalone gives me "Error: Bankstream overrun error" trying load any ogg.

 

Game runs in the launcher but ogg doesn't play.

0

Share this comment


Link to comment

The launcher has not been updated with the beta executable.

0

Share this comment


Link to comment

OGG support.. excellent Christmas gift. Thanks Josh.

Thank MartyJ, he's the one who contributed the code!

0

Share this comment


Link to comment

Now i have this error message trying load an ogg file, that before this update i was able to load with my lib:

"Corrupt or missing data in bitstream; continuing..."

 

And long load time, more than 4 sec...

 

Edit:

 

Web https://svn.xiph.org/trunk/vorbis/examples/decoder_example.c

 

int result=ogg_sync_pageout(&oy,&og);

if(result<0){ fprintf(stderr,"Corrupt or missing data in bitstream; continuing...\n");

then at https://xiph.org/ogg/doc/libogg/ogg_sync_pageout.html

Returned value:

-1 returned if stream has not yet captured sync (bytes were skipped).

0

Share this comment


Link to comment

I converted two wav music files to ogg and they work fine when running game from the editor but when publish standalone the game loads and then silently closes.

0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Create Your Account

Sign in

Already have an account? Sign in here.


Sign In Now