First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it.
So what have I got planned?
First piece of news is the upcoming 0.4.5 update, it will launch sometime after the next engine update. Most important features of that update are:
-Performance boosts. (Thanks to the way lights and objects affect each other being rewritten)
-Size of the game will drastically decrease. (Thanks to ogg support)
-More bug fixes.
I will keep you updated on when I'm thinking of releasing this patch, and yes it will arrive before the first episode's official launch, speaking of which...
Release date for any game is a critical thing to nail down, and looks like I got extremely unlucky this year, as RE7, Outlast 2, Agony, Scorn and a few others are all big horror titles coming out this year, so I have to pick my fights where there aren't any, I was planning to release the game this january, BUT, RE7 comes out at the end of this month, and the month of february doesn't have any big horror releases, so that's going to be my month to shine. I don't have a specific day to release the game yet, but it will arrive in february.
What have been working on lately is a weird mix of learning and developing, I recently got my hands on Substance Designer 2 and it's an incredible piece of software, as soon as I get more experience with it, I will use it for upcoming episodes.
The development on the last level of the episode has been slow and methodical, since I need every branching path to find flawlessly, the past 2-3 days have been me exploring the ways the map can branch out while keeping things conclusive and fun.
Here's a few WIP pictures, SPOILERS OF COURSE.
NOTE THAT THESE ARE VERY EARLY REPRESENTATIONS OF THE FINAL PRODUCT.
That's it for now, more updates coming soon!