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Winter Games 2016 - On the road again - Part 5


AggrorJorn

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This is the final blog post for my game entry this tournament.

 

GUI

I am really happy the way the GUI came together in the end. UI really isn't my strongpoint so being able to produce something doable is a great reward.

 

Car physics

Although most car tracks can be finished with a car, it is not an easy task. The car tumbles over far to quickly. There is also a bug left were loading a new car level causes the car to glitch. Since I am reusing the same car here, I have no idea what is further causing this. I didn't have this in my first demo so there must be something on my end.

The ball's swept collision physics have been disabled. There is a bug where object with swept collision collide with each other even if one of those items has the collision type set to none.

 

Final version

Although I released a final version, there have been 4 or 5 updates already. But then again that is one of the common phrases in the IT world: you are never done programming.

 

Game Play Tournament

I think I want to organise a little game play tournament with On the road again. There will be a couple of pre-selected levels and the person with the highest score per track will get a steam key for a game.

 

All in all I am happy with the end result and I am looking forward to see that leaderboard fill up. I have also enabled the game analytics. I wonder what kind of conclusions we can draw from it.

 

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Level 1 ball how the hell did you get 13 seconds! At least I'm in 2nd place now!

 

[edit2]

Nevermind I see the shortcut now! I got 14 seconds. I'm coming for your title!

 

[edit2]

NOOOOOOO. I had it in 12 but overshot the goal!

 

[edit3]

And you're looking at the new champion of the world!!!!!!!!! 12.610

 

[edit4]

Got ya in level 3 ball too (barely)! That was was fun!

 

 

It would be nice to see scores before I try a level.

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Bugs: The first time you start a track the camera rotation isn't always right.

 

After playing level 60, I think, and hitting Main Menu the game crashed.

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Thanks for playing and reporting the bugs Rick. I think I am going to show a top 3 while you are playing somewhere small in a corner. A next level button would also be useful when you finish the level I think.

Downside of crashing is also that the levels you finished are not being saved since SetProperty only works in the launcher, when the game is being closed.

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@Brutile NOOOOOOOOOOOOOOOOO!

 

Aggror you have to figure out how to show the ghost path the first place on each track as we are racing. Would love that playing at the same time I'm racing to see how well I'm doing. The first Mario cart had that and it would be sweet! Push josh to get generic web api calling into le so this can happen!

 

Or you could just add it yourself and take the game out of the game launcher as it's limiting the potential for gameplay features.

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@Brutile NOOOOOOOOOOOOOOOOO!

 

Aggror you have to figure out how to show the ghost path the first place on each track as we are racing. Would love that playing at the same time I'm racing to see how well I'm doing. The first Mario cart had that and it would be sweet! Push josh to get generic web api calling into le so this can happen!

 

Or you could just add it yourself and take the game out of the game launcher as it's limiting the potential for gameplay features.

I would have loved to make this for the tournament as this is what I originally wanted to create but my I will go back to my main project.
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