Jump to content
  • entries
    941
  • comments
    5,894
  • views
    866,360

Leadwerks 4.4 RC2


Josh

3,102 views

 Share

A new build is available on the beta branch.  I am putting it out tonight because I want to give you guys as much lead time as possible.

I have not tested all hardware yet, and there were a lot of shader updates, so there could easily be a compile error on AMD or Intel cards.  Will test those out in the morning.

New camera commands for fog:

virtual void SetFogColor(const float r, const float g, const float b, const float a);
virtual void SetFogAngle(const float start, const float stop);
virtual void SetFogRange(const float start, const float stop);
virtual void SetFogMode(const bool mode);
virtual Vec4 GetFogColor();
virtual Vec2 GetFogAngle();
virtual Vec2 GetFogRange();
virtual bool GetFogMode();

This is scheduled to be released on the default branch this Tuesday.

Also useful:

 

 Share

12 Comments


Recommended Comments

Prob would be best to have fog options be adjustable in the scene tab so the user can see their fog results in the editor. Overall, really cool! 

  • Upvote 2
Link to comment
18 minutes ago, gamecreator said:

I'd love to see this be resolved for the stable release.

There's not enough time now.  I will look into this after 4.4 is out.

Link to comment
5 minutes ago, DoomSlayer said:

It's me or the text showed in the screen with context:DrawText is more aliased now?

v7dupoE.png

I changed the default font loading parameter to Pixel filter with the thinking that it should already be antialiased, but maybe it's not...

Link to comment
Just now, Josh said:

I will change it back.

Thanks Josh, maybe its a easy fix too, I noticed that the shader godrays.lua is not working anymore, it just make the screen brighter there is no more the beautiful rays it had before.

Link to comment
3 hours ago, DoomSlayer said:

Thanks Josh, maybe its a easy fix too, I noticed that the shader godrays.lua is not working anymore, it just make the screen brighter there is no more the beautiful rays it had before.

Reverting this as well.  I was experimenting to make this blend better with bloom, but those should probably be combined into a single shader.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...