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Two ideas I have


Josh

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Leadwerks Game Engine 4.6 will feature a new peer-to-peer networking system that solves the NAT punch-through problem and provides an easy way to create a public list of game servers. Together with this and Leadwerks GUI which was released last year, we will soon have the tools to make a great deal of new types of games. Previously we have been focused on single-player games but the ability to create multiplayer games with fast reliable networking opens up a lot of new and fun possibilities.

In many ways, multiplayer games are actually easier to make than single-player games. Most of your gameplay tends to arise through the interaction of the players, so making things fun centers around creating environmental challenges. Coding-wise, multiplayer games tend to use a small core program and don't need a lot of extensive per-object scripting.

Since we have the tools to do it, there are two community projects I want to carry out this year. By "community project" I mean I am going to write the code, put it out there, and anyone who wants to join in is welcome.

Gears Arena

This is simply going to be a modern version of Quake 3 Arena, with the option to play in VR. It can serve as a basis for many different types of games, and a lot of fun can be had with level design alone. New game modes like CTF can be added, or new weapons. I fully intend to make a gun that shoots chickens that then attack your enemies, a well as a grenade launcher that shoots grenades that split into more grenades. It will be all the fun of modding without having to rip out a lot of pre-existing code from the base game.

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Gears Rally

The code from the previous project can be easily reconfigured into a multiplayer racing game. Maybe we can even add weapons.

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Now that the base systems of networking and the GUI are nearly in place, both these projects will be achievable in a very small amount of code, and can serve as a basis of derivative games.

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Forgot to mention, we will also have voice recording in version 4.6 so you can easily speak to other players through your microphone or VR headset.

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8 hours ago, aiaf said:

This community projects will be written in c++ or lua? 

I’m not completely sure yet. I’m sort of leaning towards C++

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I don't use Lua but I'd suggest it only because you've said the vast majority of your users use it (assuming you're planning on releasing the code).  Then maybe a simpler version could be added to the templates.

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I see Leadwerks growing and growing and getting better and better, this is really great. As far as I understood this game engine is essentially created only by you @Josh isnt it? If so, then what you created is really insane, in a positive way :), really keep it up, I love to use the engine. I wish you to best luck, better said endurance, to stay in the market and beeing able to compete against engines like unity, UE 4 etc.

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I will join the community projects the second they open ^^ Btw , for the racing game... I posted a thread few weeks back and comments said it were hard to make one in leadwerks or its close to impossibility because of the physics engine or so ? 

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Really excited, to escape from my functional but old Blitz3D. :D

I could model simple models for community projects. 

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