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car physics test



I'm still spending hours of tests, changing and seeking properties to obtain the best balanced car driving experience possible.

It's something between the mass used, the joints values, and the smoothing force. 

This until now the best I get with a car, which is even performing a salto jump at 2.30 and other somersault crashing at 3.15

The FPS are nice, I'm happy with this.


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Looks fun.  I hope you made it so you can change the variables in-game, to speed up testing.

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It's a nice idea, but for this I'm still working with script properties, because a change implicates to change the other values with.

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