From the blog "Development Blog"
Shadow maps are now supported in the new Vulkan renderer, for point, spot, and box lights!
Our new forward renderer eliminates all the problems that deferred renderers have with transparency, so shadows and lighting works great with transparent surfaces. Transparent objects even receive lighting from their back face automatically!
There is some shadow acne, which I am not going to leave alone right now because I want to try some ideas to eliminate it completely, so you neve