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Next Steps

Josh

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Still a lot of things left to do. Now that I have very large-scale rendering working, people want to fill it up with very big terrains. A special system will be required to handle this, which adds another layer to the terrain system. Also, I want to resume work on the voxel GI system, as I feel these results are much better than the performance penalty of ray-tracing. There are a few odds and ends like AI navigation and cascaded shadow maps to finish up.

I am planning to have the engine more or less finished in the spring, and begin work on the new editor. Our workflow isn't going to change much. The new editor is just going to be a more refined version of what we already have, although it is a complete new program written from scratch, this time in C++.

It's kind of overwhelming but I have confidence in the whole direction and strategy of this new product.

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    • By tipforeveryone in tipforeveryone's Blog 5
      II. Implement advanced actions
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      Coming to the end of my prototype of a 3d game, and with background music by Hanz Zimmer ( Time ). I saw my progress in many aspects, always something to learn, always something to improve, I didn't intend to make a game, that has never been the goal. 
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      Translated with www.DeepL.com/Translator





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