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Leadwerks 5 beta Update


Josh

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What's new

  • EAX audio effects for supported hardware.
  • Source class renamed to "Speaker".
  • Plane joint for 2D physics, so now you can make Angry Birds with Vulkan graphics.
  • Fixed DPI issues with fullscreen mode.
  • Added impact noise to barrels, fixed Lua collision function not being called.
  • Script functions now start with "Entity:" instead of "Script:", i.e. Entity:Update() instead of Script:Update().

Additionally, four examples can be run showing various functionality. Double-click on the .bat files to launch a different demo:

  • First-person shooter game.
  • 2D physics demonstration.
  • Advanced 2D drawing with text, rotation, and scaling.
  • Multi-camera setup.

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Added impact noise to barrels, fixed Lua collision function not being called.

Do we have Enter, Collide, Exit collision functions in LE5?

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4 hours ago, Josh said:

No but now is a good time to implement this. Smart pointers make this much much easier.

Please do this so I can stop using aabb for triggers. Also ensure physics objects are compliant as they didn't work as intended in LE4.?

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