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Do you know yet if you'll improve on the navmesh (i.e.: make it dynamic) and the water (multiple non-infinite planes, return of oceans, rivers)?

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Just now, gamecreator said:

Do you know yet if you'll improve on the navmesh (i.e.: make it dynamic) and the water (multiple non-infinite planes, return of oceans, rivers)?

Navmeshes will be dynamic, and will need to be created in a certain area instead just being everywhere across the world. You can have multiple navmeshes.

I am planning for water to use the same reflection system that is in use for all surfaces, so there is nothing special about its appearance. The physics would be easy to contain in a volume, so you could have lots of different blocks of water here and there.

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That's a nice step up in both respects from Leadwerks 4.  I hope the new system will still make it easier to implement at least oceans, if not rivers.

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On 3/21/2020 at 12:49 PM, Josh said:

Navmeshes will be dynamic, and will need to be created in a certain area instead just being everywhere across the world. You can have multiple navmeshes.

I am planning for water to use the same reflection system that is in use for all surfaces, so there is nothing special about its appearance. The physics would be easy to contain in a volume, so you could have lots of different blocks of water here and there.

Looking forward to use this new water system on Lone Water and Log Riders.

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