Jump to content

Emissive Textures

Took a break from 3d modeling work for the past few days, decided to play around with lighting and other effects in 3ds max to get a general sense of what types of environment/moods can be created.

I made a material with some emissive maps and applied it to my simple cube scene, thought I would post it since it turned out pretty cool (3ds max rendering):

3dsmx_floor30_render.thumb.png.1ebc8b914b03f97435acb36d8a165617.png

More to come later on...

  • Like 4


2 Comments


Recommended Comments

There is a bit of confusion in the lighting. Am I looking at a specular reflection from a scene light, or is the little light on the wall illuminating the wall itself?

Share this comment


Link to comment
1 hour ago, JMichaelK said:

There is a bit of confusion in the lighting. Am I looking at a specular reflection from a scene light, or is the little light on the wall illuminating the wall itself?

I set up a dim omni light in the middle of the scene as well as a series of white-ish omni lights on the walls.

(FYI Omni lights are also the same as conventional point lights in Max, in case you were wondering).

Share this comment


Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...