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TWahl

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Quick update...

Work is pretty much complete on nearly all of the highpoly models of the wall textures... Just a few more to create and bake out in Xnormal and then I will be able to start making the color ID maps. I expect to have the ID maps done sometime by the beginning of the week after next week.

Total number of textures stands at 201, after taking into account some of the walls having minor detail variants.

image.png.0ea201945ee5fd91345d567fc47216be.png

Below shows a few snapshots of the my most recent work:

3d_wall.thumb.png.8b2bed30a231e198934307bf6ae80405.png

ex1.thumb.png.970ca52cb9c4da78565a93745ce0d9ee.png

ex2.thumb.png.72d0740d8f8c966654a5abe3abaf737c.png

ex3.thumb.png.2388514b4878bc79d8e1ca3b7875b889.png

 

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