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Building a city, Herat


Flexman

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Another update of map progress on the SimHQ Combat Helo forums. Showing how the City of Herat as a sprawl of densely packed compounds and commerce is being built. Using blocks of prefabs and arranged on a grid. This is a selection of my favourite.

 

terrain_preview_ws_22.jpg

Meant to be viewed from a low altitude, the prefabs do a good job of keeping the eye busy. Here is half a city already with parks and minarets to add. All built to be frame-rate friendly.

 

terrain_preview_ws_20.jpg

And a mini-game for your base, the "Hello World" of physics engine programming, shooting hoops. Camp Stone has it's very own half-court.

 

terrain_preview_ws_18.jpg4946580266235927217-8779770650230492260?l=combathelo.blogspot.com

 

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Now there are some really nice low poly buildings. Just the right amount of detail up close, and they look fantastic from the air. I'm looking forward to seeing more!

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Guest Red Ocktober

Posted

same as Dave's above...

 

are you planning on adding any moving objects... people, vehicles...

 

 

--Mike

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AI cars yes. We have a bunch of civilian vehicles that will follow paths set to the roads.

 

The city is going to be straight forward, it's mostly a grid with not many bends. My plan is to hand place nodes and have a fixed number of AI vehicles cycle between two locations via a route. Rural roads don't have much traffic. I need to keep it simple and because of the sensor capability (x10 zoom) and the need to keep traffic consistent between clients I can't easily generate dynamic traffic. Just needs to be enough to give the impression of road traffic.

 

 

People I'm not so sure about. Not yet found a humanoid character that checks all the boxes.

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