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Leadwerks 5.2 Launches with OpenXR Support and Enhanced VR Capabilities


Leadwerks Game Engine 5.2 is now available, bringing a major upgrade to our virtual reality capabilities with a new backend powered by the OpenXR standard.

By leveraging Khronos Group’s royalty-free open standard, Leadwerks now supports virtually all VR hardware on the market today, including the new Steam Frame headset, and opens up broader hardware compatibility for developers building games and simulations.

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Realistic Hand and Finger Movement

The VR player template has been updated with realistic hand movements that respond naturally to your controller input.

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High-Fidelity Physics for VR

Powered by Newton Dynamics (also used in the physics-heavy Amnesia franchise), Leadwerks now automatically detects when a game is running in VR and switches to a higher-precision physics mode, for both C++ and Lua projects.

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Low-latency Hand Attachments with Collision

Objects attached to VR controllers benefit from low-latency tracking and full world-collision support, boosting your project's tactile immersion.

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New VR Locomotion Options

The updated VR player template now handles movement out of the box. Use the right thumb stick for "dash" movement and the left stick for traditional "teleportation" locomotion that helps prevent motion sickness.

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Enhanced UV Mapping Tools

The model editor receives upgraded UV unwrapping tools alongside new view modes to streamline asset texturing.

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With its high-fidelity physics and the addition of OpenXR, Leadwerks 5.2 is now positioned as a versatile platform not just for indie VR game developers, but also for professional simulations in aerospace and defense.

Leadwerks is available to purchase on Steam, or try the trial version free for 30 days.

 

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