Jump to content

Leadwerks Engine 2.32 Released

JMK

1,403 views

Leadwerks Engine 2.32 is now available.

 

2.32

-"Render" Lua object function renamed to "Draw".

-Added Draw entity callback.

-Entity draw callback and Lua "Draw" object function will only be called at most once per frame. Perform animation in this function.

-Entity LOD distance parameters changed for better performance.

-LoadAnimation now works without exact hierarchy matches, so LOD meshes can all use the full-res animation.

-Implemented entity octree with hierarchical culling and picking.

-Rewrote vegetation rendering routine.

-Added vegetation collision.

-Added optional terrain color map.

-Fixed some problems that prevented custom buffers from working.

-Fixed render elements bug.

-Fixed camera culling bug.

-Fixed recursive AABB update bug.

-Fixed surface save bug.

-Adjusted bloom and SSAO shaders.

-Eliminated unnecessary pick filter calls.



0 Comments


Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...