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This is a good idea to keep in mind, especially with something like software development:


"Don't judge each day by the harvest you reap but by the seeds that you plant."

-Robert Louis Stevenson


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Seeds are useful. But working examples of how to get .sbx scenes running ouitside of the Editor with the Lua Engine and Blitz Max would be even more useful.

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I'm also looking forward to documentation. I'm sure we will be getting a lot of that in the next week or so.

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