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Grim - new game being developed by Toxin Games.

TØXIN

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Hello fellow programmers, designers, and hardcore gamers. I just wanted to get on here and make a really short V-Blog about our new video game, Grim.

 

Grim is a Gothic first person action shooter that puts the player into the role of a man, named Russ, who possesses some of the powers from the Grim Reaper during a zombie apocalypse, controlled under a horrifying evil cult, in a wintry setting. With countless hours of enjoyment and easy to pick up controls, the main purpose of Grim was to make a game that was action packed and fun to come back to at anytime. We spent a lot of time polishing the controls. One thing I personally absolutely hate about some games is the control scheme or how the movement acts. In our game, the movement is fast, very smooth, and feels very natural. We wanted to give a sensation that the player is in control of a complete bad-bum blowing up zombie heads and punishing with hatred against the horrid cult.

 

Many would notice right away that this is our first attempt into AAA territory in gaming and that is very true. We do have a couple of games that we made in the past, some are released, but others are collecting dust in an external hard drive. Since we do have experience in developing games, we wanted to take on a challenge and actually create a feature length game, and that idea soon evolved into Grim.

 

We spent many months in the planning stages of Grim because we wanted to develop this game efficiently, correctly, and we wanted to get the closest experience of working behind the scenes of a professional game design studio. Not only this, but we also wanted to create the documentation for fresh blood joining in on our project and for sweet memories. So far, creating this documentation has been great for us because we have something to rely on while we develop. It reminds us where we are going for the style of Grim and keeps us locked into that style. Although it can be unhealthy thinking dark and inhumane thoughts, but we will give whatever it takes to make this game.

 

On the development side, we are exploring the Leadwerks engine's capabilities in the Art pipeline and programming. So far, we have a lot of work left for us to go still. Just like any indie video game developer would say about a release date, "when it is done".

 

We currently have a website (www.grimthegame.com) that explains the first part of the story of Grim so far. We will release more info as we develop this exciting new action shooter, Grim, coming from our sick and twisted minds that is, Toxin Games.

 

 

Kevin Schuster

CEO of Toxin Games & Lead Developer of Grim

www.grimthegame.com

www.toxingames.com

 

grimpromo.jpg



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Having started from scratch with no experience in games programming and design it’s been a long haul and I still have some way to go; but one of the benefits it has brought is an ability to now distinguish between the few who 'walk the walk' as opposed to the majority who just 'talk the talk'. Having followed your status updates over a period of time I can see you have been hitting all the critical areas that a serious developer needs to hit and as such have faith in your ability to pull this off. It’s great to see you have arrived at the point where you feel actual game development can commence (a point I have yet to reach) and I wish you and your team good luck and look forward to updates on your progress in the future.

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Hi Pixel,

 

Thanks for all of your support towards our project. I sure will be telling the rest of the team your wishes.

 

I totally agree with your saying "walk the walk" vs "talk the talk". There are lots of devs out there that say that they are going to make this and that, but they show nothing. I feel we have came a long way and finally we are pulling off some professional looking results. I am very happy with where we are at currently, but there is always room for improvement and I am looking forward on continuing our development of Grim.

 

We are gamers first and developers second.

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Agree with Pixel .

 

Keep up the good work Kevin , look forward to seeing this game in action B)

 

 

Oh and im one of those who talk the talk :lol:

 

 

Thanks

Gimpy73 :blink:

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Good luck with the game.

 

Warning: There are a ton of ''walk the walks' in the below paragraph!

 

99% of the people here have not 'walked the walked'. I created a networked "MMO game" with a logon server, server listing server, game server server, chat functionality and spawn and moving around thingy and that's not 'walking the walk'. I feel you have to finish a game to 'walk the walk' and that's what keeps me motivated. I want to 'walk the walk' with those who have 'walked the walk'.

 

Keep on keepin on!

 

We spent many months in the planning stages of Grim because we wanted to develop this game efficiently, correctly, and we wanted to get the closest experience of working behind the scenes of a professional game design studio.

 

I love this btw. It's something that most people, me included, have a hard time with. This is the best start you can have for any project.

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Thanks for your comment, Rick.

 

I love this btw. It's something that most people, me included, have a hard time with. This is the best start you can have for any project.

 

Yes, it is something new for us we just got into and, for a matter of fact, I could not begin to explain how much easier it makes things. To have things properly documented is great for both development and for the final product because you can then share with the documentation in a "behind the scenes" of the game. Yes it is boring at first, but you have to force yourself to achieve it because, like I said, it makes the development so much easier on yourself and the others that are working on the project with you.

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I like the site design and graphics. Also the first screenhost (that with the LEAVE sign) is awesome. Please post more info ASAP :blink:

 

 

Good Luck!

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Hi Paul, yes the project is still in development and is very much alive, behind scenes. We are taking time into a quality game that will try to meet the AAA quality requirements. As our project team is fairly small, a release date cannot be determined. We are trying our absolute best at achieving this long term goal. Sometime in the near future, I will post some new content from our game, Grim, here and on our website.

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Yeah, that's what I was curious about, I had seen this blog and it reminded me of this project. I went straight to the website but didn't notice any updates.

 

Great to hear it's still moving forward and I look forward to seeing those updates.

 

Cheers.

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