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First UV Unwrap from my character model


ParaToxic

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blog-0592608001349097576.jpgHei ya I made this new blog to entry some news for my game.So the last weeks I started to plan the whole game with a great idea ( I think wink.png ).

 

Some days ago I made a new character model ( just the low poly for now ) and started to unwrap the model.

 

Now I have the face and would like to show it to you.

 

 

 

Edit:

 

 

Today I made the basic clothtexture for the human.I looks a little bit dirty and I think I have to make more details because it's a little bit boring.But don't forget the normalmap from the highpoly model follows and I hope it will looks much better then :)

blogentry-2191-0-78455400-1349189350_thumb.jpg

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Pretty nice. How many triangles is the head? The head you have there has enough detail to be the highest LOD. And as you said you can create a much higher poly count head to get finer details for the normal map. For your lower LOD's it is kind of amazing how much detail you can get out of normal maps. Below I will show an example of one my low LOD head with and with out normal map. ChrisMan posted a pretty good tut on hair. I have done some myself but I think that the Uncharted series has the best hair(male) in video games. I will also post a wire frame pic of their lead character hair so you can get an idea on how it can be done.

 

 

Below is the low poly on the left and high poly on right.

 

 

 

Low poly with out normal map. As you can see there is not much detail in the mesh.

 

 

 

This is a wire frame of the high LOD for facial animation.

 

 

 

 

I can not find the wire frame of drakes head but go to the link and check out the original artist pics. http://rd3d.com/

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The head has around 1800 polys and the whole character about 9k.I think it's okey.This character( or lets say the head of the character) is only for a video rendering ( for the introduction of the story with some scene).The head isn't used in the game any more, but the body.I will use the body for a first person view ,so you can see your own body for more realism.

I'am texturing the hands right now and I'am only produce **** :) Have to look at C4D bodypaint to fill the unfilled parts of the uv map ( because I use images from my hands and the fingers there are very huge,because of the unwrap and the form of the model)

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