About This Project
A surviving astronaut on Mars, struggling to stay alive.
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Some update is fixed ! Porject_Mars_1b.zip
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Great work for Alpha release ! One little something I would like to say is keyboard, w for walking in qwerty but think too for azerty as z for walking ! Can you fix that ? Everything else is very good.
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Very cool ! Yeah, something it doesn't show the objects who keeps with tires ? And windows I was making the alpha too but don't work ? 🤔
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Hack.rar
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Vehicle for Mars ?
💎Yue💎 replied to khotan's topic in Away from Home's Zone Rigging / Modeling
It looks great, something to see is that the axles of the tires are not visible, although I can see them in blender. Tomorrow I release version 0.1 alpha. -
Ok I was working to Uv mapping for this vehicle, see it below One screenshot from Blender and another screenshot that I successfully import to Leadwerks ! Porject_Mars.zip
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Thirsty Panther joined the project
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Slastraf joined the project
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Hi adebgamesoft, Sorry for late to thank you for joined us and welcome So you say you are good in 3D modeling ? See to Yue what you can do it ? Ask any question or help here, thanks.
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Working method for programmers
khotan replied to 💎Yue💎's topic in Away from Home's Zone Script
Interesting and thank you for sharing the code- 1 reply
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Hi Yue, What do you need in your project for 3D model ?
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Update First Post, file Script Vehicle. I already have the vehicle's rear transmission. The next step is to work on the front transmission, which includes wheel steering, spring and wheel motor.
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Working on the suspension of the vehicle, the prototype looks, well, a hard suspension. -- Constructor Vehicle. function this:Start() self.jointFL = Joint:Slider(self.bell0:GetPosition(false).x,self.bell0:GetPosition(false).y,self.bell0:GetPosition(false).z,0,1,0, self.chassis, self.bell0) self.jointFL:EnableLimits() self.jointFL:SetLimits(-0.1,0.1) self.jointFL:SetSpring(100) self.jointFR = Joint:Slider(self.bell1:GetPosition(false).x,self.bell1:GetPosition(false).y,self.bell1:GetPosition(false).z,0,1,0, self.chassis, self.bell1) self.jointFR:EnableLimits() self.jointFR:SetLimits(-0.1,0.1) self.jointFR:SetSpring(100) self.jointBL = Joint:Slider(self.bell2:GetPosition(false).x,self.bell2:GetPosition(false).y,self.bell2:GetPosition(false).z,0,1,0, self.chassis, self.bell2) self.jointBL:EnableLimits() self.jointBL:SetLimits(-0.1,0.1) self.jointBL:SetSpring(100) self.jointBR = Joint:Slider(self.bell3:GetPosition(false).x,self.bell3:GetPosition(false).y,self.bell3:GetPosition(false).z,0,1,0, self.chassis, self.bell3) self.jointBR:EnableLimits() self.jointBR:SetLimits(-0.1,0.1) self.jointBR:SetSpring(100) end Test Spring Vehicle 4 Wheels.mp4
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adebgamesoft joined the project
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Vehicle analysis. As you will have two vehicles, this vehicle is something special, because in its four wheels has four bells, then in the back the two bells will have two spring unions that stick to the chassis, in turn the tires are attached to each bell with a hinge union. On the front transmission I do not yet have it very clear, initially must be think a hinge union to turn the bell and then the spring union, I have to think better this. Any suggestion is welcome.
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The script for the vehicle has been started. Initially four wheels, although it is necessary to go thinking about 6 wheels, this one serves us as base to go developing the system. Vehicle.lua
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Vehicle for Mars ?
💎Yue💎 replied to khotan's topic in Away from Home's Zone Rigging / Modeling
It looks great, and that's the average number of polygons I've established, between 5,000 and 6,000. -
Not finished but I will refine more this so more wip What do you think of my model ? It is low poly, althought it makes a little more 6000 poly but I think i can make less poly too for perfomance...
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Prototype tests for a vehicle
💎Yue💎 replied to 💎Yue💎's topic in Away from Home's General
Yeah, it's a good idea, a bigger one to transport supplies. -
Can have two vehicle as one small and one big ?
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Great your vehicle is better than mine ! Ok I will work this it
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For some reason I am motivated to create a test prototype for a vehicle. So we already have our temporary model for when a more robust and elegant model arrives. The idea is that the player can get into the vehicle and walk the surface of Mars.
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Vehicle for Mars ?
💎Yue💎 replied to khotan's topic in Away from Home's Zone Rigging / Modeling
The only difficulty I've had in my vehicle prototypes is that it affects my performance a lot, I think it's because of my low computing power, vehicle rocks, they lower the fps a lot, but it would be good to try again. It would be to make a simple prototype to see if it works better. -
Vehicle for Mars ?
💎Yue💎 replied to khotan's topic in Away from Home's Zone Rigging / Modeling
This is a movie, I don't remember the name, I remember that in some time I looked for some vehicle similar to this one, but it was impossible. Those jobs are always paid. -
Vehicle for Mars ?
💎Yue💎 replied to khotan's topic in Away from Home's Zone Rigging / Modeling
It looks great, I was just thinking about that, including a vehicle. I was looking for just one, but that one looks really good. Implement the driver to be the astronaut, I have the experience to program it. -
It's worth to include in your project ?
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What do you think for Vehicle for Mars ? Yes it is a work in progress This image is starting on the cockpit from the vehicle with Blender.