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  3. You might want to just use the Steam build if you have any other problems.
  4. Well manually running that Update.bat resolved the issue, if that helps any. From what I can tell it never was doing to patch update you made last night so I was always on the broken Lua.socket. , but it always reported the install was upto date. The differences in my compile size and yours gave it away!
  5. That just makes it so you have to run the installer bat file yourself. This is a security feature so you can see exactly what it is doing before you run it. If the feature is disabled then the script should just run automatically. If it needs admin permissions it will ask for it.
  6. Ahhhh HA.. I ticked the [ x ] Run Scripts manually, then reinstalled once more.. and it worked this time.
  7. I also see you are missing some files when the map loads. I am investigating this...
  8. Impossible for me to create anything but LUA.
  9. Yes. Are you sure you created a Lua project? A C++ project will not have an executable until you compile it yourself in Visual Studio.
  10. Clean install, what is the current build? 551?
  11. Don't forget the C:\ProgramData\Ultra Engine folder
  12. OKay the actual files on HD are the 18th, so thats cool. I got one more thing to try, going to wipe all ULTRA from the HD and reinstall fresh again.
  13. Hmm those execs. I uploaded also say from the 15th ! I just made that new project and tried to run it right before posting here.
  14. I've not got anything off steam, just from the Ultra client. As far as not matching, I have no clue then. You'd figure if I uninstall everything, reinstall and try they should match. .Hmm well I'm out of things to try.. I'll take a break :0 Ty for trying.
  15. Those executables do not match the ones on the Steam or standalone builds. New Project 21.rar
  16. Hmm I've tried everything I can think of. I have completely uninstalled the client and engine, reinstalled it, I've started entirely new projects and tried to run just the start.ultra file without altering anything, I've reinstalled VC runtimes. Still same results. I get about a 1 sec pause after hitting Run. then it drops. This is the executable it makes - AllNew_.rar
  17. Your project probably needs the new executables I uploaded. To get them, open the project manager and hit the sync icon.
  18. I went ahead and uninstalled the client and the engine install.. Reinstalled everything back.. I still cannot get a the editor to F5 or F8 and run.. It just flashes the red bar on the bottom for a split second then returns to the editor.
  19. It's not really the shadows either, it's the lighting itself I think.
  20. I'm not sure on the exact setting, but it's a fresh project loading the default start map.
  21. I complained about this many times in our Workshops but yeah this looks disgusting. What's your lighting setting with this by the way?
  22. I was able to update the standalone now.
  23. Last week
  24. This is correct on the Steam build. I am having trouble uploading the files on our server. I don't know why, I have never seen it slow like this.
  25. Well yah, your right - not really the Build, but the packing process or whatever operation is used to setup the final disturbution?
  26. It seems if you divide the line number by 2 it takes you to the error. E.g. line 41315 / 2 = 20657.5. The error is at line 20658.
  27. I found the error in my code. But yeah, the line numbers aren't accurate for some reason.
  28. Hmm, my frag file has only 20k lines. I'd like to know why it says there's an error at line 41,315. My node editor has already solved all the #include directives too, that's why my frag file is so large. There's no #include's left.
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