This scene serves to verify that displacement on terrain layers is working correctly.
The blue material uses 1024x1024 textures. The orange material uses 4096x4096 textures. This means the orange material, by default, is stretched over and area four times bigger, and has four times higher displacement.
Displacement is measured as if the texture was spread across a 1x1 meter surface. If material displacement has a scale of 100 centimeters (one meter) and the project uses 400 pixels per meter, the texture will be spread across a 256 x 256 cm area, and the displacement will increase to 256 centimeters tall.
I use this scene to verify that imposters are working correctly as a mesh layer.
This is an interesting scene I accidentally came up with while working on some of the features for Leadwerks 5.1. Is it a tropical paradise or a dangerous wilderness you must use your wits to survive in? Only you can tell.
All the terrain is sculpted by hand. I usually start sculpting with a big radius and then switch to a smaller radius and add some detail, then use the erosion tool followed by some smoothing when needed. I was not really trying to make anything nice in this case, but at some point it just accidentally came together.
Best viewed with SSR and tessellation enabled.
This scene uses the Palm Trees package by MetalOS and Realistic Grass by LOLIPOP.
This is nothing terribly special, just an abstract scene I was using to test out the screen-space reflections in Leadwerks 5.1. I like the look of it.
Looks best with SSR enabled.
This is a scene I use for testing shadowmap offset biases.
This is a scene I use for testing probe volumes. It demonstrates a small probe inside a larger one, as well as indoor / outdoor transitions. Requires Leadwerks 5.1 or later.
This scene demonstrates how to enable seamless tessellated surfaces with displacement, for detailed surfaces like stone and brick.
This contains two sample scenes that go along with the entity scripts tutorial.
This is a sample terrain used in the terrain and vegetation tutorials.
This package contains two scenes demonstrating lighting and environment probes. This package is used in the tutorial here.
Simple minimal example demonstrating how to add a first-person player to a scene.
This goes along with the tutorial located here.
Here is a scene I threw together quickly for promotion of the release of version 0.9.7.
These models were used:
https://sketchfab.com/3d-models/rusty-motorbike-2633c99a142a4f7eafbdfaa2328d9041
https://sketchfab.com/3d-models/graffiti-alley-9ae97131c3d44cffaf0113d48a8798b3