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    1. Free

      Clamp Saturation

      A single object that has too highly saturated of a color can look out of place in your game level.  This post-processing effect will convert each screen pixel to HSV, clamp the saturation with a specified range, and then convert back to RGB and display the result.  Unlike a regular desaturation filter, pixels that are already within the allowed range will be unaffected.

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    2. Free

      Noise Effect

      This adds a layer of noise to the screen. It was meant as a radiation effect but could also be used for film grain.

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