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Here we are going to collect all the Assets needed for the project.


1. Allways needed textures: colour, parallax, displacement, rough, metal, emission, normal(in engine), specular, transparancy

2. Texture resolution 2880*2880 (You have to be carefull, that the size of the 4k texture is 1^2 meter so for 2^2 meters you need a 8k texture etc.)

3. These textures have to be seamless

3. Models should be realisticly rounded up and also have textures with a 4k resolution (8.294.400 pixel)

4. .map files should only contain: Leadwerks terrain, prototyping blocks, spheres and other default forms(only basic lightning but no reflacion boxes).


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