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Short narrative horror puzzle game. An unofficial sequel to Fingerbones (https://store.steampowered.com/app/391270/Fingerbones/).

Considered an alpha at this stage. Needs a bit more dev time so I blocked off the final room for now so I can refine things a bit more.

I split game from single map to multi-map quite far through the tournament time which complicated things as state has to be maintained across maps.  If you seem stuck it might be due to this. Should be possible to make it to the intended end.  There will be a note at the end making it pretty clear your at the end of the game so far.

The use of sound was going to be a more prominent factor but for now it's minimal and functional.

First game attempt in LW 5. Though I've used LW 4 before and have previous LW competition submissions (e.g  Grimlight)

 


What's New in Version 01/25/26 05:44 PM   See changelog

Released

- Fixed computer showing 'usable' icon when it is not yet enabled.

- Moved note that was close to computer and could interfere with trying to to use each item.

- Tightened area checking for usable items to more accurately pick the item to use.

- A few other small fixes.

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mdgunn

Posted

I should have said.   There are no traditional 3D models. Everything is a brush (a couple of brushes were converted to gltf in LW to see how that works) .  Most textures were downloaded through LW5.  There are a few external textures and sounds including some that were open-sourced by the Fingerbones project (some credits in game).

 

mdgunn

Posted

Did a bit more testing.  There can be a state bug involving the locked doors.  If you find a door locked again that you've been through return to the computer and put all the password you know about back in and you'll find the doors you know about unlocked again.  Doing these should mean you can hit the ending still.

 

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