About This File
"To lose a young life in these trying times is truly not an unheard-of thing."
The code is open source and can be found here. This is my first project using Leadwerks, and I've learned a great deal over the past month.
If you are having difficulty with the game, please refer to the calculations provided under the Assets section below, which may help you develop a more effective strategy. Note that these calculations are based on a single 12-hour search period. While no more than three survivors or three weapons can be found during a single search, it is possible to accumulate 30+ weapons and have four additional survivors in your party at one time. Additionally it is advisable to keep your barricade integrity above 50%, as there is a chance survivors may flee in fear if it drops below this threshold. Each survivor actively helps defend your barricade and increases the rate at which repairs are completed.
The project is still in active development, and there are several known bugs and placeholder assets currently in use.
This game is inspired by the Flash game The Last Stand. See how many waves you can survive.
Controls:
- LMB - Shoot
- R - Reload
Enjoy, and thanks for checking out my game!
Assets
About (Search for Weapons)
- First gun: 40% base + 5% per hour
- 1 hour = 45%
- 6 hours = 70%
- 12 hours = 100% (guaranteed)
- Second gun: 0% base + 3% per hour (only rolls if first gun found)
- 1 hour = 3%
- 6 hours = 18%
- 12 hours = 36%
- Third gun: 0% base + 1.5% per hour (only rolls if second gun found)
- 1 hour = 1.5%
- 6 hours = 9%
- 12 hours = 18%
About (Search for Survivors)
- 1st survivor: 15% base + 2%/hour = 39% max at 12 hours
- 2nd survivor: 0% base + 1%/hour = 12% max at 12 hours
- 3rd survivor: 0% base + 0.3%/hour = 3.6% max at 12 hours
What's New in Version 02/12/2026 05:09 AM See changelog
Released
- Fixed crosshair remaining visible after player death, Improved monster attack range
- Added game mode selection to main menu
- Added screenshots
- Refactored game mode selection to map selection
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