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About This File

This package includes tools to export a scene from Unreal Engine 5 and load it into Leadwerks. Extract this zip file to your Leadwerks install directory, with the directory structure intact.

Exporting from Unreal

First, select the Scripting > Unreal Level Importer > Copy Export Script menu item. This will show a message box confirming that the export script for Unreal has been copied to the clipboard.

In Unreal Editor, first open the level you want to export. Paste the clipboard text into the console, with the language set to Python. Press enter to begin the export process. A file save dialog will be shown that allows you to save a JSON file in the "Documents\Leadwerks\Unreal Exports" directory. Enter the name you want to use for the exported file and press the Save button.

Importing to Leadwerks

After the export process is complete, switch back to Leadwerks and select the Scripting > Unreal Level Importer > Load Unreal Level menu item. Select the JSON file you just exported and press the Open button. The import process will convert all files to optimized formats, and may take some time to run. Importing will be faster if you are using DXT5 texture compression. (See Material Generation > Compression format in the Options dialog.)

At this time, the exporter supports static meshes and lights. Terrain and other object types are not yet supported.

This script requires Leadwerks 5.1, build #3449 or greater. It was tested with Unreal Engine 5.7.


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