We are going to make a tech demo at first. If we are able as a team to produce something good, then we can make a full game when the first stage has been reached.
The winner here is Different Paces. This means that a level can be designed in a special way
Slow paced, little ammo in level, choice of weapons is low, melee combat, stealthy, scarier, few medpacks and food. Level design is build in a way that a player has the choice of which road leads to his end point.
Fast paced, action, lots of weapons scattered around in the level, lots of ammo, no Relaxing.
This will result in 2 tech demo levels:
Slow pace level: Stealth routes, few weapons etc
Fast pace level: Build for the action, lots of enemies
Main game concept
Getting from A to B. Shooting enemies
Wasteland, desert, underground
The character design will be left out for the tech demo..
1 (tech demo) of each Kind. melee, handgun, shotgun, rifle, machine gun.
Crouching improves accuracy
Every weapon has a zoom
The player can only carry 1 of the following category:
melee, handgun, strong weapon, throwable
Tech demo features the following weapons:
Melee: The Crowbar
Hangun: 9 mm
Machine gun: AK47
Special weapon: Rocket Launcher
The player picks up weapons automatically if the slot for that weapon type is open.
If the player has a weapon, a small hud text will appear: "Press KEY to pick up."
The player can drop a weapom with a key.
Weapons in level 1:
Weapons for the entire tech demo and level 2:
shotgun (2 shots, reload)
The health of the player is restored when the player picks up health. This can be medkit, food, water
The player can make short sprints. Stamina is refilled over time.
The game does not feature upgrading of player skills, weapons etc. No experience or money is being earned.
The game does feature stealth. This means, that the player has to be careful when sprinting or jumping. Enemies have a view and sound range. Enemies attacking will alert nearby enemies. Although the player can combat this way, it will be highly unlikely that he/she finished the level without firing a weapon.
Special powers player
The player can pick up an energy bar. This enables the player to run faster for short amount of time. It also replenishes the Stamina bar.
There will be no pickup to improve stealth.
Health Bar/Health Percentage
Current Weapon ammo / rounds bullets
The enemies in the game are balanced. Even if they have other skills, running speed etc, their damage is the same. Only a Boss enemy has stronger damage etc.
Monsters: Special attack
Zombies: Melee attacking
Paranormal: Special attack
The game is mostly outdoors with occasional real-time indoor scenes. The game does not switch between indoor and outdoor scenes. The levels are designed as follows:
Both levels are a mix of narrow paths, (meaning buildings, one or 2 ways to continue on the map) and wide but closed open areas.
The 2 tech demo levels have the following pace:
Level 1: slow pace, more stealth, fewer weapons, Melee and handgun.
Level 2: fast pace, action, all weapons, lots of ammo, no relaxing, adrenaline ride.