Entry for the Leadwerks Winter Game Challenge 2016.
Had to cut development short from what I had planned due to time constraints.
Hopefully you can see where this was heading and I plan to put in some more time very soon to get it closer to what I had hoped.
The game is supposed to be a boss battle within a single room. The boss will be invulnerable to direct fire but elements in the room will allow you to take him down. E.g disable missiles, reduce boss reaction time etc.
Note: You can't take the boss down yet (sorry!). Hopefully I will have more implemented soon. Also I have not spent any significant time optimising yet so you may need a decent machine to make this run OK at this time.