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  2. Below is a log of what I get. Is it supposed to show menu or go straight to the map? I think it is working but I have to go to menu first and then new game and it ends up on the right level. PS G:\WORK\LEADWERKS\forth> .\forth.debug.exe +loadlevel 3 Initializing Lua... Warning: Lua sandboxing disabled. Executing file "G:/WORK/LEADWERKS/forth/Scripts/Error.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Main.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Utils/Serializer.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Utils/Configuration.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GameWorld.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Island.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GameState.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/GuiManager.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/Menu/MainMenu.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/Dialog/Dialog.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/Dialog/DialogManager.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/Reader/Reader.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/Console/Console.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/SpellSelector/SpellSelector.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/GenericTextUi/GenericTextUi.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Dialogs/DialogsDataLevel1a.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Dialogs/DialogsDataLevel3.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Dialogs/DialogsHandlersLevel3.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Dialogs/LevelsIntro.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/GuiSystem/Timer/SimpleTimer.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Dialogs/DialogsDataLevel2.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Missile.lua" Executing file "G:/WORK/LEADWERKS/forth/Scripts/Objects/Physics/globalFunctionsForSpells.lua" Initializing OpenGL graphics driver... OpenGL version 461 GLSL version 460 Device: Radeon RX Vega Loading material "G:/WORK/LEADWERKS/forth/Materials/Effects/smoke.mat"... Loading shader "G:/WORK/LEADWERKS/forth/shaders/particles/default.shader"... Loading texture "G:/WORK/LEADWERKS/forth/Materials/Effects/smoke_particle.tex"... test: 3 Loading font "G:/WORK/LEADWERKS/forth/Fonts/Arial.ttf"... Loading font "G:/WORK/LEADWERKS/forth/Fonts/Arial.ttf"... Loading font "G:/WORK/LEADWERKS/forth/Fonts/Arial.ttf"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Drawing/drawprimitive.shader"... Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/Panel.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/Panel.lua" Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/Button.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/Button.lua" Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Drawing/drawtext.shader"... Deleting script "G:/WORK/LEADWERKS/forth/Scripts/GUI/Button.lua" Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/Button.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/Button.lua" Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/Tabber.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/Tabber.lua" Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/Label.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/Label.lua" Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/ChoiceBox.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/ChoiceBox.lua" Loading component "G:/WORK/LEADWERKS/forth/Scripts/GUI/TextField.lua..." Executing file "G:/WORK/LEADWERKS/forth/Scripts/GUI/TextField.lua" Loading texture "G:/WORK/LEADWERKS/forth/Materials/Forth/Library/Fire Orb2.tex"... Loading texture "G:/WORK/LEADWERKS/forth/Materials/Forth/Library/Water Orb3.tex"... INFO - Loading new map : GameMaps/menu/level Loading map "G:/WORK/LEADWERKS/forth/Maps/GameMaps/menu/level.map"... Loading material "G:/WORK/LEADWERKS/forth/materials/sky/spaceskybox.mat"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Editor/skybox.shader"... Loading texture "G:/WORK/LEADWERKS/forth/materials/sky/spaceskybox.tex"... Loading texture "G:/WORK/LEADWERKS/forth/Materials/Common/bfn.tex"... Loading material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat"... Loading texture "G:/WORK/LEADWERKS/forth/Materials/Effects/default.tex"... Loading material "G:/WORK/LEADWERKS/forth/materials/effects/lensflare.mat"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Model/diffuse.shader"... Loading texture "G:/WORK/LEADWERKS/forth/materials/effects/lensflare.tex"... Loading material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat"... Loading material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat"... Loading material "G:/WORK/LEADWERKS/forth/materials/effects/tracer.mat"... Loading texture "G:/WORK/LEADWERKS/forth/materials/effects/tracer.tex"... Loading material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat"... Loading material "G:/WORK/LEADWERKS/forth/materials/particles/white_to_alpha.mat"... Loading texture "G:/WORK/LEADWERKS/forth/materials/particles/white_to_alpha.tex"... Loading material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat"... Loading model "G:/WORK/LEADWERKS/forth/models/architecture/asteroid-pod.mdl" Loading material "G:/WORK/LEADWERKS/forth/materials/simple/low_poly_palette.mat"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Model/diffuse+normal+specular+emission.shader"... Loading texture "G:/WORK/LEADWERKS/forth/materials/simple/low_poly_palette.tex"... Loading texture "G:/WORK/LEADWERKS/forth/materials/simple/white_dot3.tex"... Loading texture "G:/WORK/LEADWERKS/forth/materials/simple/grey.tex"... Loading texture "G:/WORK/LEADWERKS/forth/materials/simple/low_poly_palette_emission.tex"... Loading material "G:/WORK/LEADWERKS/forth/models/architecture/asteroid-pod-sign-decal_col.mat"... Loading texture "G:/WORK/LEADWERKS/forth/models/architecture/asteroid-pod-sign-decal_col.tex"... Loading texture "G:/WORK/LEADWERKS/forth/models/architecture/asteroid-pod-sign-decal_col_dot3.tex"... Loading texture "G:/WORK/LEADWERKS/forth/models/architecture/asteroid-pod-sign-decal_emn.tex"... Loading shape "G:/WORK/LEADWERKS/forth/models/architecture/asteroid-pod.phy"... Loading model "G:/WORK/LEADWERKS/forth/addons/mdg_planets/models/planet.mdl" Loading material "G:/WORK/LEADWERKS/forth/addons/mdg_planets/models/2k_earth_daymap.mat"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Model/diffuse+normal.shader"... Loading texture "G:/WORK/LEADWERKS/forth/addons/mdg_planets/models/2k_earth_daymap.tex"... Loading texture "G:/WORK/LEADWERKS/forth/addons/mdg_planets/models/2k_earth_normal_map.tex"... Loading material "G:/WORK/LEADWERKS/forth/addons/mdg_planets/models/atmosphere.mat"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Model/diffuse+alphamask.shader"... Loading texture "G:/WORK/LEADWERKS/forth/addons/mdg_planets/models/atmosphere.tex"... Loading material "G:/WORK/LEADWERKS/forth/materials/menu/title2.mat"... Loading texture "G:/WORK/LEADWERKS/forth/materials/menu/title2.tex"... Loading material "G:/WORK/LEADWERKS/forth/materials/menu/poweredbyleadwerkslogo.mat"... Loading texture "G:/WORK/LEADWERKS/forth/materials/menu/poweredbyleadwerkslogo.tex"... Loading component "G:/WORK/LEADWERKS/forth/scripts/objects/cameras/camdolly.lua..." Executing file "G:/WORK/LEADWERKS/forth/scripts/objects/cameras/camdolly.lua" Loading component "G:/WORK/LEADWERKS/forth/scripts/objects/sound/noise.lua..." Executing file "G:/WORK/LEADWERKS/forth/scripts/objects/sound/noise.lua" Loading component "G:/WORK/LEADWERKS/forth/scripts/objects/movement/tumble.lua..." Executing file "G:/WORK/LEADWERKS/forth/scripts/objects/movement/tumble.lua" Loading component "G:/WORK/LEADWERKS/forth/scripts/objects/cameras/camdollyevent.lua..." Executing file "G:/WORK/LEADWERKS/forth/scripts/objects/cameras/camdollyevent.lua" Loading sound "G:/WORK/LEADWERKS/forth/Sound/Music/forth_menu.ogg..." Deleting material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat" Error: Asset map value is different Deleting material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat" Error: Asset map value is different Deleting material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat" Error: Asset map value is different Deleting material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat" Error: Asset map value is different Deleting material "G:/WORK/LEADWERKS/forth/Materials/Effects/default.mat" Deleting texture "G:/WORK/LEADWERKS/forth/Materials/Effects/default.tex" Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Misc/occlusionquery.shader"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Model/Shadow/shadow.shader"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Lighting/directionallight.shader"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Lighting/spotlight.shader"... Loading shader "G:/WORK/LEADWERKS/forth/Shaders/Drawing/drawimage.shader"...
  3. This code is executed when you run as i described: if System:GetProperty("loadlevel")~= "" then os.remove("gworld") System:Print("test: " .. System:GetProperty("loadlevel")) changenextstate = System:GetProperty("loadlevel") end if FileSystem:GetFileType("gworld") == 0 then gworld:setPlayerLocationId(changenextstate) gworld:setPlayerPosition(0,0,0) gworld:setStartPlayerPosition(0,0,0) gworld:setStartPlayerRotation(0, 0) gworld:addIsland("Principium") gworld:addIsland("Secundus") gconf:getSerializer():save(gworld:getData(), "gworld") end do local _={player={1 ... The code deletes the old file. How this 1 gets in there ? when you run with Forth.exe +loadlevel 3. Should be 3. How exactly do you run Forth and add the command line parameter ? What is the value of changenextstate on your machine ? print that variable before this call: gconf:getSerializer():save(gworld:getData(), "gworld") Put a 3 in that file instead of that 1 and run again , will it load the level 3 ? Sorry for insist but this is annoying , cant be cpu architecture related ... its just a file write.
  4. Today
  5. I sometimes mess around with music. I created this for title menu/and or cinematics until start of game. It's a first stab and as I made it can be tweaked, balanced or scrapped. forth_menu.ogg
  6. Had rather a busy week last week and then been away for a few days. Here is the content of gworld do local _={player={1,{y=0,x=0,z=0},{ry=0,rx=0},{sy=0,sz=0,sx=0},{rsy=0,srx=0,rsx=0,sry=0}},level1={},level2={},nrislands=2,level01a={tele2status=0,tele1status=0,allclipsreadstatus=0,genstatus=0},level3={},islands={{name="Principium",id=1},{name="Secundus",id=2}}};return _;end Remeber I copied the files that failed on my AMD desktop to my Intel laptop and it worked OK so this is why seemed more than just a code issue though maybe it we change what it's doing somewhere it will correct it for both somehow.
  7. You can't. Only Josh can. It needs to be updated for the new index controllers anyway. I'm sure he'll do it once he's done with the new renderer for Turbo. (Hopefully sooner)
  8. Thanks for the information, but I don't know how to update the OpenVR API with the engine.
  9. Maybe the openvr API needs to be updated with the engine?
  10. World:GetCurrent():FindEntity ("generic"): Hide () I tested this on 4.6 from a script file, and it worked correctly.
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  12. Yes, I tried all the buttons on the controller.
  13. Sounds like maybe the buttons in the new controllers are not detected? Did you try all the buttons?
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  15. To reproduce press A key. When i call world:FindEntity("BoxA"):Hide() on object with no script attached it crashes with: "attempt to index a nil value" BoxB has some script attached and doesnt have this problem. if (window:KeyHit(Key.A)) then world:FindEntity("BoxA"):Hide() end if (window:KeyHit(Key.B)) then world:FindEntity("BoxB"):Hide() end test.map PS im on 4.5 , didnt test on 4.6 but think is the same problem
  16. wow how could you create that road !! look awesome
  17. Yesterday
  18. Thanks for your help. Teleport does not work with the Oculus Rift S in Leadwerks.
  19. AABB::Grow() and AABB::Shrink() commands would be useful.
  20. I don't think you can move forward unless you indicate a jump spot to move. It's like marking the position and then appearing in that place. I don't know about that technology, but it seems that it's up to a command to establish that position.
  21. Hello, I bought the Oculus Rift S today. When I start the virtual reality Map in Leadwerks, I can't move forward. I can only look around but not move forward. What do I have to do to move forward in virtual reality?
  22. I put some Pivots in Editor around my map and attach a script to each of them, here is the script function Script:Start() self.entity:SetKeyValue("type","spawnPosition") end In spawn.php //#include <iostream> was on top //#include <list> was on top std::list<Entity> spawnPosition; for (int x = 0; x < world->CountEntities(); x++) { Entity* entity = world->GetEntity(x); if (entity->GetKeyValue("type") == "spawnPosition") { spawnPosition.push_back(entity); } } and I got this error Severity Code Description Project File Line Suppression State Error C2664 'void std::list<int,std::allocator<_Ty>>::push_back(const _Ty &)': cannot convert argument 1 from 'Leadwerks::Entity *' to '_Ty &&' CSCDVMP d:\google drive\w3ateam\game development\cscdvmp\projects\windows\playerclass.cpp 160 what is the right way?
  23. No matter what values you enter, the blue mesh does not appear.
  24. Last week
  25. 1] First step: Adapting the Spline tool to build what we need: I combined some of the possibilities that offers the Spline Tool (great thing) to obtain all this in one: - Cars align and follow the roads (rotation) - While using Physics, and so collisions - While using reverse travel (cars go back on the road) 2] next step: - We need speed cars in this game, beautiful , well smoothed, and challenging that can drive a few rounds on a loop racing road, here it is: I'm just thinking there is no way to overtake this car ! So we have here a nice challenging game. Next step will be build a playable race car, maybe able to overtake this.
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