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JMichael

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Status Updates posted by JMichael

  1. In cooperation with Northrop Grumman, our paper "Building Performant VR Applications for Multi-Domain Modeling and Simulation" has been accepted for publication at I/ITSEC 2020.

    1. aiaf

      aiaf

      will be available somewhere to read ?

    2. JMichael

      JMichael

      Yes, in December.

  2. New Kickstarter campaign is coming...

    1. gamecreator

      gamecreator

      Very curious what it'll offer.

    2. JMichael

      JMichael

      EVERYTHING

  3. Finally was able to pre-compute more of the GI calculation and store in a texture, rendering speed is almost ten times faster when I do this.

    1. Cromartie

      Cromartie

      How do I become a beta tester of Leadwerks 5?

  4. How did I ever live without raytracing?

    1. Thirsty Panther

      Thirsty Panther

      Because it was too slow. I remember doing ray-tracing on the Amiga 500. I would leave the computer running all night to get 1 image.

  5. @reepblue Did you receive my chat message through the chat box at the bottom of the page?

    1. reepblue

      reepblue

      Got it now, I'm stuck with my phone through out the day. 

    2. JMichael

      JMichael

      Ah, I was curious if the system was working. Thanks.

  6. Voxel raytracing now available in beta build.

  7. I wonder why my dev blog gets 100 views but the news items get 20,000?

    1. Cromartie

      Cromartie

      ¯\_(ツ)_/¯

    2. wadaltmon

      wadaltmon

      Different visibility  via search engines? Plus your dev blog is mixed in with all the other people's instead of being categorized separately.

  8. New beta update available with Vulkan validation layer errors fixed.

  9. Wow! I've got error handling with Lua in VSCode working now and it's so good! Makes Lua feel like a "real" language.

  10. SSAO in Vulkan:

     out.gif.a75773be6af8afec0ae62aa6f360abc7.gif

  11. Insane Apple switching Mac to ARM chips (not joking): https://appleinsider.com/articles/20/06/19/how-to-play-games-on-an-arm-mac

    1. Show previous comments  3 more
    2. reepblue

      reepblue

      On the upside, developing for ARM processors will be less of a nightmare since the development machine will be on the same processor as mobile devices. 

      I'm curious on your plans with this as you were very interested in macOS for the education market.But to be honest, I don't think all those institution are going to be jumping to the new machines on Day one. (My School was still using iMac G5's until 2012!) 

    3. JMichael

      JMichael

      I have no idea. Either way, I think porting Leadwerks 5 to Mac will be much easier than 4 would have been, and 3 was. There is no reliance on OpenGL, x86, or Blitz anymore.

      It will work but not being able to play Portal 2 on an iMac is a major buzzkill. Those two things went together so well.

      My old iMac was the best user experience I ever had. It's miles ahead of the laptops. So many little cool things it did. Don't know if I really want a 27" iPhone.

    4. JMichael

      JMichael

      This also means we could very well see Leadwerks 5 running on an iPad. The whole editor.

  12. OBJ model saver plugin source code added in plugin SDK: https://github.com/Leadwerks/PluginSDK

  13. Very first pass at SWIG C# binding code for new engine is uploading in beta forum.

    1. JKnife

      JKnife

      What version of .NET is it targeting?

      Be interesting to see if with this if LW5 will get Haxe "support" for free https://haxe.org/manual/target-cs-external-libraries.html

  14. My paper for the conference is finished and I am back to work. New update tomorrow probably, it just needs some more testing. C++ build times are down to like 10 seconds for a full rebuild. ❤️ 

    1. JMichael

      JMichael

      About 2 seconds for debug builds (after the initial build).

  15. I've got a good start with SWIG. It is similar to tolua++ in that it uses a "cleaned header file" to generate the binding code.

  16. Prediction: LE5 coder split will be C#/Lua/C++ 90/9/1%.

    1. Show previous comments  1 more
    2. JMichael

      JMichael

      It's currently 90/10% Lua/C++. I don't think programmers will switch languages, I just think that new users will be added that skew the percentage that way. So what is now 90% will become 9% of the new total.

    3. Thirsty Panther

      Thirsty Panther

      Wow. I thought Lua would be more popular but not by that much. I'll go with 40/50/10%

    4. JMichael

      JMichael

      We will find out soon! (There's no danger of C++ being de-emphasized or minimized. It's the foundation of everything I'm doing.)

  17. All Discord channels are now private, i.e. it's disabled for now.

    1. Show previous comments  4 more
    2. gamecreator

      gamecreator

      There is a chat in the bottom right.

    3. JMichael

      JMichael

      @carlb That's pretty much proof it was a mistake to give them anything. I should not be in a power struggle with a third party for control of my own community.

    4. wadaltmon

      wadaltmon

      I think Discord and the forums are entirely different use cases. Discord is pretty much an IRC, apt for asking quick questions and making quick remarks. More in-depth questions are always better suited to the forums.

  18. Pretty darn happy about how the new engine is turning out. It's more Leadwerks than Leadwerks!

  19. LE5 beta update available, collision shape system is finished, includes saving.

  20. New beta build using openal-soft, eliminates the need for the OpanAL installer.

  21. Testing ArrowChat. Press Ctrl + F5.

  22. Beta update available now.

  23. Our rating on Steam has jumped +2% since I stopped listing Linux support on the store page.

    1. Show previous comments  2 more
    2. Geldo Ronie

      Geldo Ronie

      oh I see... that makes sense... and with your strategy about less Thirdparty libraries the linux suport could be better in LW5.. \o

    3. aiaf

      aiaf

      Mostly im happy with the quality of linux support, in my workflow i dont use the editor much.

      Ubuntu is pretty good as development machine , if you want something that works out of the box you dont have much alternative.Other distributions are usable but really i want to make some games not to tweak os things.

       

      As long there is a linux build im good , without steam the better , i didnt like the steam libs in anyway and i feel i help better in the forums that writing steam review.

      Probably newer generation is used to steam.

       

      Looking forward to the LW5.

       

       

    4. JMichael

      JMichael

      Next engine will not be a Steam exclusive. Our forum system actually has a system that can allow the editor to log into your account and check purchases, which could be used for registering or logging into the program. I have not used it yet, but I am thinking that will work for the standalone version.

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