Jump to content

JMichael

Staff
  • Content Count

    16,743
  • Joined

  • Last visited

Status Replies posted by JMichael

  1. In cooperation with Northrop Grumman, our paper "Building Performant VR Applications for Multi-Domain Modeling and Simulation" has been accepted for publication at I/ITSEC 2020.

  2. New Kickstarter campaign is coming...

    1. JMichael

      JMichael

      The amount you raised is actually pretty impressive. I wonder what would happen if the goal wasn't so high.

    2. (See 7 other replies to this status update)

  3. @reepblue Did you receive my chat message through the chat box at the bottom of the page?

    1. JMichael

      JMichael

      Ah, I was curious if the system was working. Thanks.

    2. (See 1 other reply to this status update)

  4. Kickstarter for The Seventh World is live!  Feel free to share with friends! 

  5. Insane Apple switching Mac to ARM chips (not joking): https://appleinsider.com/articles/20/06/19/how-to-play-games-on-an-arm-mac

    1. JMichael

      JMichael

      This also means we could very well see Leadwerks 5 running on an iPad. The whole editor.

    2. (See 5 other replies to this status update)

  6. Insane Apple switching Mac to ARM chips (not joking): https://appleinsider.com/articles/20/06/19/how-to-play-games-on-an-arm-mac

    1. JMichael

      JMichael

      I have no idea. Either way, I think porting Leadwerks 5 to Mac will be much easier than 4 would have been, and 3 was. There is no reliance on OpenGL, x86, or Blitz anymore.

      It will work but not being able to play Portal 2 on an iMac is a major buzzkill. Those two things went together so well.

      My old iMac was the best user experience I ever had. It's miles ahead of the laptops. So many little cool things it did. Don't know if I really want a 27" iPhone.

    2. (See 5 other replies to this status update)

  7. Insane Apple switching Mac to ARM chips (not joking): https://appleinsider.com/articles/20/06/19/how-to-play-games-on-an-arm-mac

    1. JMichael

      JMichael

      Most of your Steam games no longer work in Catalina.

      What made Mac good was when it got more compatible with Windows. This will be very bad. I was going to buy an iMac but not now!

    2. (See 5 other replies to this status update)

  8. Insane Apple switching Mac to ARM chips (not joking): https://appleinsider.com/articles/20/06/19/how-to-play-games-on-an-arm-mac

    1. JMichael

      JMichael

      MoltenVK allows Vulkan to run on Apple devices.

      The problem is that the new computers will be much slower than the old computers. The Mac will just be 15" iPhone.

    2. (See 5 other replies to this status update)

  9. Is there a reason why Joint kinematics don't move if mass >= 15. 

    I think the old function PhysicsSetPosition() could move much more.

  10. The C++ Math::Cos function seems to be broken for me? If I put in any number from 0-360, times pi divided by 180, it always comes out with something above 0.99. Wot?

    1. JMichael

      JMichael

      The function accepts degrees. Is there an angle you are inputting that is not producing the expected result?

    2. (See 4 other replies to this status update)

  11. All Discord channels are now private, i.e. it's disabled for now.

    1. JMichael

      JMichael

      @carlb That's pretty much proof it was a mistake to give them anything. I should not be in a power struggle with a third party for control of my own community.

    2. (See 6 other replies to this status update)

  12. My paper for the conference is finished and I am back to work. New update tomorrow probably, it just needs some more testing. C++ build times are down to like 10 seconds for a full rebuild. ❤️ 

    1. JMichael

      JMichael

      About 2 seconds for debug builds (after the initial build).

  13. Prediction: LE5 coder split will be C#/Lua/C++ 90/9/1%.

    1. JMichael

      JMichael

      We will find out soon! (There's no danger of C++ being de-emphasized or minimized. It's the foundation of everything I'm doing.)

    2. (See 3 other replies to this status update)

  14. Prediction: LE5 coder split will be C#/Lua/C++ 90/9/1%.

    1. JMichael

      JMichael

      It's currently 90/10% Lua/C++. I don't think programmers will switch languages, I just think that new users will be added that skew the percentage that way. So what is now 90% will become 9% of the new total.

    2. (See 3 other replies to this status update)

  15. All Discord channels are now private, i.e. it's disabled for now.

    1. JMichael

      JMichael

      It discourages forum account creation.

    2. (See 6 other replies to this status update)

  16. The FizzBuzz test.  Different people do this simple code differently:

     

    1. JMichael

      JMichael

      Doing a modulus operation seems very inefficient for this.

    2. (See 3 other replies to this status update)

  17. The FizzBuzz test.  Different people do this simple code differently:

     

    1. JMichael

      JMichael

      		bool ismultipleofthree;
      		bool ismultipleoffive;
      		for (int n = 1; n <= 100; ++n)
      		{
      			ismultipleofthree = (((n / 3) * 3) == n);
      			ismultipleoffive = (((n / 5) * 5) == n);
      			if (ismultipleofthree)
      			{
      				if (ismultipleoffive)
      				{
      					printf("FizzBuzz");
      				}
      				else
      				{
      					printf("Fizz");
      				}
      			}
      			else
      			{
      				if (ismultipleoffive)
      				{
      					printf("Buzz");
      				}
      				else
      				{
      					printf("%i", n);
      				}
      			}
      		}

       

    2. (See 3 other replies to this status update)

  18. I wonder if RTX technology will be supported in Leadwerks?

    1. JMichael

      JMichael

      The reflections are more accurate, it can blur reflections according to the surface roughness, and reflected objects don't have to be on the screen; You can see objects behind you or around a corner.

    2. (See 4 other replies to this status update)

  19. I wonder if RTX technology will be supported in Leadwerks?

    1. JMichael

      JMichael

      How about fast voxel-based raytracing?

       

    2. (See 4 other replies to this status update)

  20. I wonder if RTX technology will be supported in Leadwerks?

  21. Can the Leadwerks engine 5.0 to compete with Source 2?

    1. JMichael

      JMichael

      @Cromartie LE5 will probably be around 10x faster and much easier to use. So if that's important to you, then yeah.

    2. (See 2 other replies to this status update)

  22. for Josh to see , https://gpuopen.com/effects/ this seems easy to integrate in an engine and provides better visuals

    1. JMichael

      JMichael

      I actually use the Vulkan memory allocator lib from that site.

    2. (See 2 other replies to this status update)

  23. Our rating on Steam has jumped +2% since I stopped listing Linux support on the store page.

    1. JMichael

      JMichael

      Next engine will not be a Steam exclusive. Our forum system actually has a system that can allow the editor to log into your account and check purchases, which could be used for registering or logging into the program. I have not used it yet, but I am thinking that will work for the standalone version.

    2. (See 4 other replies to this status update)

×
×
  • Create New...