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Josh

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Posts posted by Josh

  1. "No source file found" just means the original image file the file was converted from does not exist, or might not be included.

    Leadwerks does not save image files, it just converts images into the custom texture format.

    Ultra can actually load Leadwerks .tex files and save in different image formats.

  2. 0.9.6

    • In this build the terrain creation works more like Leadwerks, where it is created by first selecting the terrain tool. You don't have to worry about selecting the terrain to edit it, it just works. Try it and let me know what you think. The way it is stored in the map file has not changed.
    • LOD for orthographic cameras is fixed.

    Untitled.png.466b3da1eb85c42c6b5ce3aa2463b83b.png

  3. Doing that would require two things.

    With really big worlds, you need a terrain system that recursively subdivides, because normal terrain LOD isn't big enough. With a normal terrain LOD system where the terrain is divided into patches, eventually you can zoom out so far that each patch is just one pixel big. So you need a different way of handling that.

    You also need a way to warp the terrain to a sphere, and have it affect physics, raycasting, culling, as well as the rendering.

    I plan on doing stuff like this in the future, but not with our standard terrain system.

  4. I am considering moving terrain back to work the way it did in Leadwerks, where it was always centered around the origin and did not respond to rotation or positioning. This would simplify vegetation system quite a lot because I can handle all coordinates in world space. Otherwise, you have to do a lot of transformations and it is hard to get things to line up correctly. I think it also makes a better experience in the editor. Movable terrains can be prone to accidental movements, and having them selectable degrades the performance because the outline effect is quite expensive since it requires rendering the object twice.

    • Sad 1
  5. 0.9.6

    • Added Delete option when you right-click on a mesh in the asset editor.
    • Probably fixed bindless texture sampler uniforms.
    • Exposed Object:AddHook to Lua (experimental!).
    • Added some string functions for Lua.
    • Component updates now happen after animation is updated.
    • Like 3
    • Thanks 1
  6. 0.9.6

    • Fixed bug in editor where animated models would not appear the first frame, in the first viewport.
    • All directional light shadow cascades now render each frame in editor.
    • Fixed some glitches in the outline post effect.
    • Like 2
    • Thanks 1
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