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Josh

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Everything posted by Josh

  1. 3D World Studio is designed specifically for making buildings and interior scenes. It's a lot better at this than 3ds max is. The price has not been announced, but it is cheaper to buy LE2 now and upgrade than to wait for LE3. LE3 will run on your laptop. LE2 will not. There's a river script one someone wrote for the editor. We don't support it ourselves. You don't. Our forest rendering is much much better than SpeedTree: http://www.leadwerks.com/werkspace/page/Products/le2/_/features/terrain-r4 You can use Leadwerks to make commercial games with no royalties due. No. LE3 runs on Mac computers.
  2. Use uncompressed format for skyboxes.
  3. RTS. Two people could put together a good one in 6 months and have it on Steam.
  4. It doesn't work that way. But if you post a Facebook and Twitter update and someone reposts it, it will still contain your referral ID.
  5. Right, the default setting is to lock the fps at the monitor refresh rate, which is usually about 60 fps
  6. Isn't it trivial to code a simple program thatt launches your app with some command line options? We're talking like ten minutes of work, if that's what you want.
  7. The default behavior is for vertical sync to be enabled. People were complaining about the editor using too much resources when the framerate is unlimited. You can change this in the editor settings.
  8. Any decent engine should be able to alter all those setting on the fly. When was the last time you played a game you had to restart to adjust the graphics settings?
  9. Just go to C:\Leadwerks Engine SDK and all the tools will be there. You may want to uninstall the demo version to avoid confusion.
  10. Josh

    Dat Cave

    Wow, that looks amazing. All I could see before was a black square. Really nice normal mapping work!
  11. Where do I download LE.Net? And is there a project wizard template for it?
  12. 138 clicks total so far. Not bad. That's 138 visits we might not have had otherwise.
  13. Is LE.NET complete? You have to declare all the procedural functions anyways to make an OO wrapper, so why not just do that minimal amount of work and have something finished? An OO wrapper is more work, and still doesn't seem to satisfy C# programmers, so it has a way of never getting done. At least it can be used as a base for people to add whatever crazy syntax they want in an unofficial add-on. It's all documented in the command reference.
  14. That's pretty cool, basically the same thing as id's stuff. Not sure if people need an even more demanding art production process, but the results are nice.
  15. You came to the right place. An .x to .gmf converter is provided. Leadwerks Engine uses OpenGL, and is the equivalent to DX10. Leadwerks Engine 3 uses OpenGL 4 and has tessellation. It's the same as DX11, except it will run on Windows XP. We just released a new evaluation kit, by the way. Make sure you have the 2.43 one: http://www.leadwerks.com/werkspace/files/file/232-leadwerks-engine-evaluation-kit
  16. Occasionally the downloader can mess up one or two files. It checks the file size against what the server says it should be. Run the updater again and it will just download the files that don't match the server.
  17. It's a completely new engine, but a lot of the design and ideas of LE2 will carry over.
  18. That's why I am saying make a procedural header that follows the C API exactly, and then you can go crazy with an unofficial OO addition on top of that.
  19. After you ordered, there should have been a page with the installer that you can download. If you go to Account>Client Area in the menu at the top of this page, you should be able to see that page in your order history.
  20. Yeah, if that is necessary. That would be fine, but every time anyone has made an object-oriented C# header they always go off on their own designs that are unrelated to C++. I don't want to document all that. Leadwerks for XNA would have no physics and no scripting, because C++ is not allowed, as far as I know. If that ever changes I will be interested in those platforms.
  21. If you would like your C# header to be included in the Leadwerks Engine SDK, the command set must be an exact 1:1 duplicate of the default C command set, as documented in the command reference here: http://www.leadwerks.com/werkspace/page/Documentation/le2/_/command-reference/ This is so we don't have to write another set of docs. You can build an additional object-oriented layer on top of that if you like, and distributed it on the forum, but any official C# header must follow the C API exactly. Thanks.
  22. The refraction shader can do that. It's slightly more complex to implement a blur in the shader, but not that bad. It would not handle multiple layers of transparency, though. Just the topmost layer would be fuzzy, so if you had three panes like that, they would not get progressively more fuzzy with each layer.
  23. Don't they have a simple PHP link you can use, instead of embedding a scripted item into your site? I can see how it could catch on quickly if it's linked to SEO. Everyone will add one overnight to avoid being left out.
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