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About Josh

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  1. Leadwerks 4 does not support this. My work with NASA has caused us to make this a priority though and it is coming in the new engine. The max scale is about the size of our solar system, with CM precision, or Jupiter's orbit (with the sun at the origin) with millimeter precision:
  2. Probably the case-sensitive file system is causing a file to be missed. The program log should have some info about a file that failed to load.
  3. Leadwerks 4 does not support this. The new engine will.
  4. Added a "Tutorials" section in the Marketplace, in preparation...

  5. Mike has always been willing to cover me. I've been in contact with him over the last six months, and have just told him "something big is coming". Same with the folks at GameDev.net, who I have known for many years.
  6. What we should do is gather a list of YouTubers and use Ultra App Kit as a test run.
  7. You have to shill extremely hard if you want anyone to pay attention. Products don't sell themselves no matter how good they are.
  8. That might be a good idea. It also might be a good idea to build something into the EULA that says it can't be used to make a game engine editor. I think in general third-party YouTube videos will be the most successful approach to promotion. Those guys make a lot of good content and already have a big following, and I am sure they will be interested in the new engine.
  9. I created an identical IGG campaign to test whether the platform is effective or not: https://igg.me/at/ultraappkit/x/24973641#/ I did this KS campaign in order to get a gauge of what I can expect for the engine. I don't believe Kickstarter brought in any organic traffic at all. I can't really see myself setting the goal at less than $10,000. Is the market for the new engine 10x bigger than for the app dev kit? Almost certainly. But I am nervous about the possibility of a failed campaign, which would be quite embarrassing. Will the app dev kit sales on Steam be about the same as
  10. IndieGoGo campaign for Ultra App Kit: https://igg.me/at/ultraappkit/x/24973641#/

  11. Our Kickstarter campaign for Ultra App Kit is successfully funded at 150%. If you missed the campaign, the fun continues on IndieGoGo.
  12. It appears that Google is forcing password changes any time your browser deletes their cookies.

  13. At the moment, it will only work in one small area around the origin (0,0,0) and only on entities that have had the MakeStatic() method called, and not on terrain.
  14. Kickstarter campaign ends in 48 hours!

  15. Not sure if this was the most intricate spam post ever or not, but I removed the link above.
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