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See all updates by Josh
I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.
I’m sure there will be other challenges but it’s coming together.
The crazy OpenGL stuff I created translates over to Vulkan very well. This is going to be really good!
Lethal Raptor Games
That's great! When are you aiming to have Turbo at the stage it was before you started Vulkan?