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Josh

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  1. I have an idea for a directional light shadow method that replaces cascaded shadow maps and allows sun shadows in the distance with no range limit.

    1. Show previous comments  2 more
    2. Josh

      Josh

      @gamecreator I don't ever look at code, I just read technical papers. Stuff that has visual diagrams is best.

    3. gamecreator

      gamecreator

      Why not look at code?  I feel like you might be missing out on stuff that is faster and/or more optimized than what you could think up sometimes.  I do appreciate that your method makes the engines as much yours as possible though (and maybe that's the point).

    4. Josh

      Josh

      @gamecreator Anything complex is big and takes a long time to read and understand, and I am pretty good at understanding the best way to manage data in an algorithm. At least that works best for me with graphics. That Doom 2016 analysis for example was very helpful.

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