Jump to content

Josh

Staff
  • Content Count

    15,990
  • Joined

  • Last visited

Community Reputation

8,448 Excellent

About Josh

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    San Francisco, CA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The way I get rid of cracks is by disabling displacement along seams. The new engine uses a per-vertex displacement value but you could use the vertex alpha to control the displacement amount.
  2. I'm at I/ITSEC this week. Learn how Northrop Grumman is using Leadwerks for VR at booth #2548.

    EK3sbITWkAED8F5.thumb.jpg.ffc821b700b850e887d7c2e7d02321c7.jpg

    ย 

  3. It would be possible to write a tessellation shader based on the content of the LE5 shaders.
  4. I want cybertruck ๐Ÿ˜„

    1. ๐Ÿ’ŽYue๐Ÿ’Ž
    2. aiaf

      aiaf

      cybertruck broken window edition :) joke aside coolย car

  5. Happy Thanksgiving!

    1. gamecreator

      gamecreator

      Happy Thanksgiving everyone.

  6. For future reference: https://programmersheaven.com/discussion/362851/using-keyboard-hooks-how-do-i-disable-the-windows-key
  7. The brutal but no-BS design of Vulkan is influencing me.
  8. The code above is the widget script, which you don't have to touch. Usage to create a tabbed panel would be like this: local tabber = CreateWidget(parent,"",0,0,400,300) tabber:SetScript("Scripts/GUI/tabber.lua") tabber:AddItem("Item 1", true) tabber:AddItem("Item 2") tabber:AddItem("Item 3")
  9. Here are some screenshots showing more complex interface items scaled at different resolutions. First, here is the interface at 100% scaling: And here is the same interface at the same screen resolution, with the DPI scaling turned up to 150%: The code to control this is sort of complex, and I don't care. GUI resolution independence is a complicated thing, so the goal should be to create a system that does what it is supposed to do reliably, not to make complicated things simpler at the expense of functionality. function widget:Draw(x,y,width,height) local scale = self.gui:GetScale() self.primitives[1].size = iVec2(self.size.x, self.size.y - self.tabsize.y * scale) self.primitives[2].size = iVec2(self.size.x, self.size.y - self.tabsize.y * scale) --Tabs local n local tabpos = 0 for n = 1, #self.items do local tw = self:TabWidth(n) * scale if n * 3 > #self.primitives - 2 then self:AddRect(iVec2(tabpos,0), iVec2(tw, self.tabsize.y * scale), self.bordercolor, false, self.itemcornerradius * scale) self:AddRect(iVec2(tabpos+1,1), iVec2(tw, self.tabsize.y * scale) - iVec2(2 * scale,-1 * scale), self.backgroundcolor, false, self.itemcornerradius * scale) self:AddTextRect(self.items[n].text, iVec2(tabpos,0), iVec2(tw, self.tabsize.y*scale), self.textcolor, TEXT_CENTER + TEXT_MIDDLE) end if self:SelectedItem() == n then self.primitives[2 + (n - 1) * 3 + 1].position = iVec2(tabpos, 0) self.primitives[2 + (n - 1) * 3 + 1].size = iVec2(tw, self.tabsize.y * scale) + iVec2(0,2) self.primitives[2 + (n - 1) * 3 + 2].position = iVec2(tabpos + 1, 1) self.primitives[2 + (n - 1) * 3 + 2].color = self.selectedtabcolor self.primitives[2 + (n - 1) * 3 + 2].size = iVec2(tw, self.tabsize.y * scale) - iVec2(2,-1) self.primitives[2 + (n - 1) * 3 + 3].color = self.hoveredtextcolor self.primitives[2 + (n - 1) * 3 + 1].position = iVec2(tabpos,0) self.primitives[2 + (n - 1) * 3 + 2].position = iVec2(tabpos + 1, 1) self.primitives[2 + (n - 1) * 3 + 3].position = iVec2(tabpos,0) else self.primitives[2 + (n - 1) * 3 + 1].size = iVec2(tw, self.tabsize.y * scale) self.primitives[2 + (n - 1) * 3 + 2].color = self.tabcolor self.primitives[2 + (n - 1) * 3 + 2].size = iVec2(tw, self.tabsize.y * scale) - iVec2(2,2) if n == self.hovereditem then self.primitives[2 + (n - 1) * 3 + 3].color = self.hoveredtextcolor else self.primitives[2 + (n - 1) * 3 + 3].color = self.textcolor end self.primitives[2 + (n - 1) * 3 + 1].position = iVec2(tabpos,2) self.primitives[2 + (n - 1) * 3 + 2].position = iVec2(tabpos + 1, 3) self.primitives[2 + (n - 1) * 3 + 3].position = iVec2(tabpos,2) end self.primitives[2 + (n - 1) * 3 + 3].text = self.items[n].text tabpos = tabpos + tw - 2 end end
  10. Do I get a big trophy???๐Ÿคช
  11. There's a rotation value in the physics settings you can set to 180 to flip them around the other way. See "character angle": https://www.leadwerks.com/learn?page=Tutorials_Editor_Scene-Panel
  12. I used this to spiffy up the banner image in my profile, which was originally a 1024x768 screenshot: https://www.leadwerks.com/community/profile/1-josh/
ร—
ร—
  • Create New...