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Josh

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Status Replies posted by Josh

  1. Why will a model with 0 mass fall down in the new engine. How to disable gravity without adding upward force ?

  2. Why will a model with 0 mass fall down in the new engine. How to disable gravity without adding upward force ?

  3. Woot, looks like I have render-to-texture working in Vulkan.

    1. Josh

      Josh

      Nevermind, there is like 20 more steps!

  4. I have an idea for a directional light shadow method that replaces cascaded shadow maps and allows sun shadows in the distance with no range limit.

    1. Josh

      Josh

      @gamecreator Anything complex is big and takes a long time to read and understand, and I am pretty good at understanding the best way to manage data in an algorithm. At least that works best for me with graphics. That Doom 2016 analysis for example was very helpful.

    2. (See 4 other replies to this status update)

  5. I have an idea for a directional light shadow method that replaces cascaded shadow maps and allows sun shadows in the distance with no range limit.

    1. Josh

      Josh

      @gamecreator I don't ever look at code, I just read technical papers. Stuff that has visual diagrams is best.

    2. (See 4 other replies to this status update)

  6. The Valve Index is really cool. Looking forward to developing stuff for it!

    1. Josh

      Josh

      I thought it does not come out until September?

    2. (See 1 other reply to this status update)

  7. Bought Substance Painter to do the texturing for my game, working with that at the moment.
    Thanks to Josh for helping me get status updates working :)

    1. Josh

      Josh

      Is there a sort of default scheme when PBR materials are exported?

       

  8. Implemented early Z-pass in Vulkan. Was not as hard as I thought it would be.

    1. Josh

      Josh

      @TheConceptBoy There is a box on the forum index page that says "What's on your mind?" above the status updates.

    2. (See 1 other reply to this status update)

  9. Is the upvote on posts permanently gone?  If so, why was it removed?

    1. Josh

      Josh

      It has the same meaning as the "like" heart button.

    2. (See 1 other reply to this status update)

  10. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

  11. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Josh

      Josh

      I am estimating six weeks from the time I started, April 24. It definitely looks like this was worthwhile though.

    2. (See 6 other replies to this status update)

  12. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Josh

      Josh

      The crazy OpenGL stuff I created translates over to Vulkan very well. This is going to be really good!

    2. (See 6 other replies to this status update)

  13. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Josh

      Josh

      I’m sure there will be other challenges but it’s coming together.

    2. (See 6 other replies to this status update)

  14. SSBOs are now working in Vulkan. Big progress! I think this is all going to work.

    1. Josh

      Josh

      Yeah, this was a very good thing. The benefits are enormous and I understand it all pretty well.

    2. (See 1 other reply to this status update)

  15. SkyGen,  Is there an easy alternative?

  16. Big progress with Vulkan!

  17. Big progress with Vulkan!

    1. Josh

      Josh

      It's very hard stuff but I am getting there.

    2. (See 4 other replies to this status update)

  18. Spammer Attack in the Community?💀

  19. I've been asked by my animator if Leadwerks supports IK bones?  I'm under the impression if you setup IK in blender to animate with, the bones are exported with their transformations saved in the file.  Is this correct?

    1. Josh

      Josh

      I think so but have him send a test model to check.

    2. (See 3 other replies to this status update)

  20. I updated the beta branch to fix analytics and a small GUI bug. Going to release next week if all is well.

  21. Anyone know where to find a good package of sound effects? (Both free and for purchase?)

  22. Beta car 4.6 has been updated, after the 4.6 update. Just test it for a drive  I'm happy about critic or suggestions ! (Download workshop)

    https://youtu.be/BEvh6bJxkmU

     

    1. Josh

      Josh

      Try using world:Update(4) and see if that makes things more stable. There is a new option to use multiple substeps which can help improve the precision of high-speed stuff like this.

    2. (See 3 other replies to this status update)

  23. Successfully built LE 4.6 on Ubuntu 18.04.

    1. Josh

      Josh

      Hmmm, no 32-bit build is available for Ubuntu 18.04, but there is one for Xubuntu...getting nervous.

    2. (See 1 other reply to this status update)

  24. My beta 4.6 cars are total disturbed 😢 was the joints so much changed ?

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