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Josh

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Status Replies posted by Josh

  1. Get your GAMEFUEL now, lol: https://www.gamefuel.com/

    1. Josh

      Josh

      I just thought it was hilariously cheesy. I kind of want a variety pack though.

    2. (See 9 other replies to this status update)

  2. Animated sky/cloud shader

    https://www.shadertoy.com/view/XtBXDw

    1. Josh

      Josh

      Impressive!

  3. Windows game bar slows down Vulkan and causes intermittent pauses. Disable this before trying Leadwerks 5 beta.

    1. Josh

      Josh

      The anti malware service executable can also take over your computer usage, and it pauses itself when the performance analyzer opens, so it hides as soon as you check to see why things are so slow. Sneaky program that is as bad as malware.

    2. (See 2 other replies to this status update)

  4. Vulkan Samples Repository Launched!  "Khronos-reviewed, high-quality Vulkan code samples"
    https://github.com/khronosGroup/Vulkan-samples
    https://www.khronos.org/blog/vulkan-releases-unified-samples-repository

    I'm hoping maybe this will help Josh but admittedly I didn't look at it.

    1. Josh

      Josh

      Quote

      Khronos believes that anyone can learn how to use Vulkan...

      https://www.khronos.org/blog/vulkan-releases-unified-samples-repository

      No. That is a completely opposite of reality statement. It's just barely within my ability to grasp.

    2. (See 2 other replies to this status update)

  5. Vulkan Samples Repository Launched!  "Khronos-reviewed, high-quality Vulkan code samples"
    https://github.com/khronosGroup/Vulkan-samples
    https://www.khronos.org/blog/vulkan-releases-unified-samples-repository

    I'm hoping maybe this will help Josh but admittedly I didn't look at it.

    1. Josh

      Josh

      Sasha Williams has a lot of good samples I have been using but this is great too.

    2. (See 2 other replies to this status update)

  6. Beta update is coming as soon as I get box light shadows working again...

    1. Josh

      Josh

      I do not know. Vulkan has made everything much much slower.

    2. (See 1 other reply to this status update)

  7. I am considering working with a software publisher for the release of our next game engine, for consumer and enterprise sales.

  8. I am new to leadworks - I have no money just want to level with you

  9. I'm building the Lego Saturn V rocket. No code until it's done.

    1. Josh

      Josh

      This thing is huge. It's a meter tall. Very solid construction, you can pick it up in one hand and it doesn't break.

    2. (See 5 other replies to this status update)

  10. I'm building the Lego Saturn V rocket. No code until it's done.

    1. Josh

      Josh

      I'm done with the entire bottom half, and it took a few hours.

    2. (See 5 other replies to this status update)

  11. Working on GDC 2020 lecture proposal.

    1. Josh

      Josh

      VR in aerospace and performance optimization for rendering large CAD models in real-time.

    2. (See 2 other replies to this status update)

  12. Making progress... hoping to have a playable alpha of my game to share with the community soon.

  13. Any chance we'll have an official underwater shader with the final Leadwerks release?  cszElot.jpg

    1. Josh

      Josh

      Have not thought about it really.

  14. Could it be possible that the collapse function automatically center the mesh/model to (0,0,0) ? For now it does that only in the model editor, but if I put the model in the scene, I see the mesh is not centered.

  15. Could it be possible that the collapse function automatically center the mesh/model to (0,0,0) ? For now it does that only in the model editor, but if I put the model in the scene, I see the mesh is not centered.

  16. Could it be possible that the collapse function automatically center the mesh/model to (0,0,0) ? For now it does that only in the model editor, but if I put the model in the scene, I see the mesh is not centered.

    1. Josh

      Josh

      You can get the object AABB and reset the vertex positions yourself.

      In the future I am moving towards better-defined documentation and behavior and fewer convenience functions.

    2. (See 3 other replies to this status update)

  17. Is there an updated ETA for Leadwerks 4.7?  The March 23 blog mentioned "later this year."  I know you're full steam on Turbo right now; just curious.

    1. Josh

      Josh

      Christmas would be a nice time to release the final version of Leadwerks.

    2. (See 1 other reply to this status update)

  18. Why will a model with 0 mass fall down in the new engine. How to disable gravity without adding upward force ?

  19. Why will a model with 0 mass fall down in the new engine. How to disable gravity without adding upward force ?

    1. Josh

      Josh

      Maybe remove the collision shape?

    2. (See 2 other replies to this status update)

  20. Woot, looks like I have render-to-texture working in Vulkan.

    1. Josh

      Josh

      Nevermind, there is like 20 more steps!

  21. I have an idea for a directional light shadow method that replaces cascaded shadow maps and allows sun shadows in the distance with no range limit.

    1. Josh

      Josh

      @gamecreator Anything complex is big and takes a long time to read and understand, and I am pretty good at understanding the best way to manage data in an algorithm. At least that works best for me with graphics. That Doom 2016 analysis for example was very helpful.

    2. (See 4 other replies to this status update)

  22. I have an idea for a directional light shadow method that replaces cascaded shadow maps and allows sun shadows in the distance with no range limit.

    1. Josh

      Josh

      @gamecreator I don't ever look at code, I just read technical papers. Stuff that has visual diagrams is best.

    2. (See 4 other replies to this status update)

  23. The Valve Index is really cool. Looking forward to developing stuff for it!

    1. Josh

      Josh

      I thought it does not come out until September?

    2. (See 1 other reply to this status update)

  24. Bought Substance Painter to do the texturing for my game, working with that at the moment.
    Thanks to Josh for helping me get status updates working :)

    1. Josh

      Josh

      Is there a sort of default scheme when PBR materials are exported?

       

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