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Josh

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Status Replies posted by Josh

  1. New beta is uploaded, with dynamic navmeshes.

    1. Josh

      Josh

      If not, they can be made smaller since you have control over the navmesh creation.

    2. (See 1 other reply to this status update)

  2. I survived covid 19... next level.

    1. Josh

      Josh

      We miss you. Hope to see you soon!

    2. (See 6 other replies to this status update)

  3. Looking back at the Games section. There was a nice boom of little games and demo's made from 2014 - 2018. It just doesn't seem like that anymore around here. 

    1. Josh

      Josh

      This is expected after putting all development effort into new technology for several years. My plan is to lean on enterprise B2B VR since that is more reliable than Steam sales, and then use that to give a better product to indie devs.

      The lowest point of activity was probably around Christmas, and since then I have seen things starting to pick up again as the new engine gets closer to usability. It's hard to completely replace your technology, and the decision to use Vulkan probably added an extra year of development time.

      I am making progress with the enterprise angle. My ITSEC 2020 talk was accepted, and I will have a booth there in December. Oculus VR and another space center just ordered the enterprise version of LE4.

      Going forward, the forum is going to feel the same, but I think we will attract more professional users, especially ones making VR games. The aerospace and defense users aren't ever going to post on here, you will only read about that in press releases (if at all). I think you will see a new surge is activity (and a new game tournament!) when the programming SDK is released.

      I like this approach because it provides predictable income and a real ability to scale, and it gives me a solid direction. The direction the enterprise users need is "turn everything up to 11" and this is something I am happy with. That was how Leadwerks Game Engine started, before I went with the "hey kids, make games!" angle that worked well on Steam.

    2. (See 3 other replies to this status update)

  4. "Projects" links is back in Community menu. All projects with no content have been made private and will only be visible to the owner.

    1. Josh

      Josh

      Discussions, blogs, or something else. There was a lot of "placeholders".

    2. (See 2 other replies to this status update)

  5. Is there any possibility with a script to access the editor screen, like real time emitter does or shader can do???

    1. Josh

      Josh

      I don't know about LE4, it would be a real hack. The next editor will be designed to be extendable in this manner.

    2. (See 2 other replies to this status update)

  6. Is there any possibility with a script to access the editor screen, like real time emitter does or shader can do???

    1. Josh

      Josh

      Maybe with a post-processing effect?

    2. (See 2 other replies to this status update)

  7. Forum font is a bit bigger and more readable now.

  8. It appears the world is going crazier than usual.

    1. Josh

      Josh

      Hopefully this will continue a long time and the programmers will inherit the Earth.

    2. (See 4 other replies to this status update)

  9. It appears the world is going crazier than usual.

  10. Collision is so expensive... I'm loosing 40  FPS by activating the collision option on the vegetation trees 😕

  11. Collision is so expensive... I'm loosing 40  FPS by activating the collision option on the vegetation trees 😕

  12. Collision is so expensive... I'm loosing 40  FPS by activating the collision option on the vegetation trees 😕

    1. Josh

      Josh

      If you are going fast and the trees are dense the engine has to construct a lot of polygon meshes for collision each frame.

    2. (See 9 other replies to this status update)

  13. Collision is so expensive... I'm loosing 40  FPS by activating the collision option on the vegetation trees 😕

  14. Collision is so expensive... I'm loosing 40  FPS by activating the collision option on the vegetation trees 😕

    1. Josh

      Josh

      Your collision shapes are too detailed.

    2. (See 9 other replies to this status update)

  15. When you zoom in (mousewheel) in the editor, it centers on the mouse position.  Why doesn't it do the same when you zoom out?

    1. Josh

      Josh

      In the new editor you will be able to override events in a Lua script, so you can intercept an event like this and replace the behavior with anything you like.

    2. (See 3 other replies to this status update)

  16. When you zoom in (mousewheel) in the editor, it centers on the mouse position.  Why doesn't it do the same when you zoom out?

    1. Josh

      Josh

      This is actually something I tried both ways during testing of LE 3.0 and I decided the zoom-away method made the zoom out too unpredictable, so I made it zoom straight out.

    2. (See 3 other replies to this status update)

  17. FRAPS finally works with Vulkan!

    1. Josh

      Josh

      I was using either the Steam FPS counter or my own measurement.

    2. (See 2 other replies to this status update)

  18. So cool to watch, feeling as flying would be so easy to do with such tech

  19. So cool to watch, feeling as flying would be so easy to do with such tech

    1. Josh

      Josh

      I actually started particles a couple days ago. I’ve got a technique worked out in my imagination that will handle clouds or any other particles with volumetric lighting and back lighting. Should work for particle shadows too.

    2. (See 4 other replies to this status update)

  20. So cool to watch, feeling as flying would be so easy to do with such tech

    1. Josh

      Josh

      I'm actually working on some related stuff now, coincidentally.

    2. (See 4 other replies to this status update)

  21. So cool to watch, feeling as flying would be so easy to do with such tech

  22. Leadwerks 4.6 was released March 2019.  Any update on 4.7?

  23. GUI is working in 3D space. Never did this before.

    1. Josh

      Josh

      The features are pretty fun actually. I planned all this out to have this specific functionality work. Vulkan has been some of the most frustrating difficult stuff I have ever worked on (not as bad as Android / iOS stuff though) but the hard part of that is through I think.

    2. (See 1 other reply to this status update)

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