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JMK

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Status Updates posted by JMK

  1. SSAO in Vulkan:

     out.gif.a75773be6af8afec0ae62aa6f360abc7.gif

  2. Insane Apple switching Mac to ARM chips (not joking): https://appleinsider.com/articles/20/06/19/how-to-play-games-on-an-arm-mac

    1. aiaf

      aiaf

      Less power consumption with decent performance, maybe not a bad idea in long term.

      Most likely vulkan wont be suported by apple , i think they started with metal before vulkan was released.

      Seems like some major games are ported anyway, so they still have enough users ...

       

    2. JMK

      JMK

      MoltenVK allows Vulkan to run on Apple devices.

      The problem is that the new computers will be much slower than the old computers. The Mac will just be 15" iPhone.

    3. JMK

      JMK

      Most of your Steam games no longer work in Catalina.

      What made Mac good was when it got more compatible with Windows. This will be very bad. I was going to buy an iMac but not now!

  3. OBJ model saver plugin source code added in plugin SDK: https://github.com/Leadwerks/PluginSDK

  4. Very first pass at SWIG C# binding code for new engine is uploading in beta forum.

    1. JKnife

      JKnife

      What version of .NET is it targeting?

      Be interesting to see if with this if LW5 will get Haxe "support" for free https://haxe.org/manual/target-cs-external-libraries.html

  5. My paper for the conference is finished and I am back to work. New update tomorrow probably, it just needs some more testing. C++ build times are down to like 10 seconds for a full rebuild. ❤️ 

    1. JMK

      JMK

      About 2 seconds for debug builds (after the initial build).

  6. I've got a good start with SWIG. It is similar to tolua++ in that it uses a "cleaned header file" to generate the binding code.

  7. Prediction: LE5 coder split will be C#/Lua/C++ 90/9/1%.

    1. Show previous comments  1 more
    2. JMK

      JMK

      It's currently 90/10% Lua/C++. I don't think programmers will switch languages, I just think that new users will be added that skew the percentage that way. So what is now 90% will become 9% of the new total.

    3. Thirsty Panther

      Thirsty Panther

      Wow. I thought Lua would be more popular but not by that much. I'll go with 40/50/10%

    4. JMK

      JMK

      We will find out soon! (There's no danger of C++ being de-emphasized or minimized. It's the foundation of everything I'm doing.)

  8. All Discord channels are now private, i.e. it's disabled for now.

    1. Show previous comments  4 more
    2. gamecreator

      gamecreator

      There is a chat in the bottom right.

    3. JMK

      JMK

      @carlb That's pretty much proof it was a mistake to give them anything. I should not be in a power struggle with a third party for control of my own community.

    4. wadaltmon

      wadaltmon

      I think Discord and the forums are entirely different use cases. Discord is pretty much an IRC, apt for asking quick questions and making quick remarks. More in-depth questions are always better suited to the forums.

  9. Pretty darn happy about how the new engine is turning out. It's more Leadwerks than Leadwerks!

  10. LE5 beta update available, collision shape system is finished, includes saving.

  11. New beta build using openal-soft, eliminates the need for the OpanAL installer.

  12. Testing ArrowChat. Press Ctrl + F5.

  13. Beta update available now.

  14. Our rating on Steam has jumped +2% since I stopped listing Linux support on the store page.

    1. Show previous comments  2 more
    2. Geldo Ronie

      Geldo Ronie

      oh I see... that makes sense... and with your strategy about less Thirdparty libraries the linux suport could be better in LW5.. \o

    3. aiaf

      aiaf

      Mostly im happy with the quality of linux support, in my workflow i dont use the editor much.

      Ubuntu is pretty good as development machine , if you want something that works out of the box you dont have much alternative.Other distributions are usable but really i want to make some games not to tweak os things.

       

      As long there is a linux build im good , without steam the better , i didnt like the steam libs in anyway and i feel i help better in the forums that writing steam review.

      Probably newer generation is used to steam.

       

      Looking forward to the LW5.

       

       

    4. JMK

      JMK

      Next engine will not be a Steam exclusive. Our forum system actually has a system that can allow the editor to log into your account and check purchases, which could be used for registering or logging into the program. I have not used it yet, but I am thinking that will work for the standalone version.

  15. Summer is nearly here...

    1. Thirsty Panther

      Thirsty Panther

      Depends on where you live.

    2. Lethal Raptor Games

      Lethal Raptor Games

      Winter is coming for me :P

    3. Geldo Ronie

      Geldo Ronie

      here the winter is coming hahah... 

  16. Steam Library images are now updated.

  17. Resuming work on voxel GI. Now I have some better texture features to help implement this feature.

    1. reepblue

      reepblue

      Stoked. I'm getting some models textured and I want to try level design in the new engine so bad.

    2. JMK

      JMK

      I decided to try performing the lighting on the CPU, across many threads, then use our DXT compression algorithm to convert that to DXT1 and reduce the GI data size to 12.5% what it would be otherwise before sending it to the GPU in a 3D texture. The challenge will be in making the CPU lighting algorithm really fast, but I have seen how unbelievably fast C++ code is when you aren't making allocations so I think it may be possible.

  18. LE5 beta is updated with Lua debugging in VSCode.

  19. New beta is uploaded, with dynamic navmeshes.

    1. Marcousik

      Marcousik

      Maybe it is too early for this question but, Will the navmesh be dynamic ok on big map regarding performances?

    2. JMK

      JMK

      If not, they can be made smaller since you have control over the navmesh creation.

  20. Considering a dark theme for the forum.

  21. Update available in beta forum.

  22. "Projects" links is back in Community menu. All projects with no content have been made private and will only be visible to the owner.

    1. gamecreator

      gamecreator

      How do you define content?

    2. JMK

      JMK

      Discussions, blogs, or something else. There was a lot of "placeholders".

    3. gamecreator

      gamecreator

      Gotcha.  I like it.

  23. Forum font is a bit bigger and more readable now.

    1. gamecreator

      gamecreator

      I'm sure I'll get used to it but out of curiosity, was there a choice to have a size between this one and the old one?

    2. JMK

      JMK

      Too big?

    3. gamecreator

      gamecreator

      Looking around at other sites, probably not.

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