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Josh

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Status Replies posted by Josh

  1. Bought Substance Painter to do the texturing for my game, working with that at the moment.
    Thanks to Josh for helping me get status updates working :)

  2. Implemented early Z-pass in Vulkan. Was not as hard as I thought it would be.

  3. Is the upvote on posts permanently gone?  If so, why was it removed?

  4. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

  5. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Josh

      Josh

      I am estimating six weeks from the time I started, April 24. It definitely looks like this was worthwhile though.

    2. (See 6 other replies to this status update)

  6. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Josh

      Josh

      The crazy OpenGL stuff I created translates over to Vulkan very well. This is going to be really good!

    2. (See 6 other replies to this status update)

  7. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Josh

      Josh

      I’m sure there will be other challenges but it’s coming together.

    2. (See 6 other replies to this status update)

  8. SSBOs are now working in Vulkan. Big progress! I think this is all going to work.

  9. SkyGen,  Is there an easy alternative?

  10. Big progress with Vulkan!

  11. Big progress with Vulkan!

    1. Josh

      Josh

      It's very hard stuff but I am getting there.

    2. (See 4 other replies to this status update)

  12. Spammer Attack in the Community?💀

  13. I've been asked by my animator if Leadwerks supports IK bones?  I'm under the impression if you setup IK in blender to animate with, the bones are exported with their transformations saved in the file.  Is this correct?

    1. Josh

      Josh

      I think so but have him send a test model to check.

    2. (See 3 other replies to this status update)

  14. I updated the beta branch to fix analytics and a small GUI bug. Going to release next week if all is well.

  15. Anyone know where to find a good package of sound effects? (Both free and for purchase?)

  16. Beta car 4.6 has been updated, after the 4.6 update. Just test it for a drive  I'm happy about critic or suggestions ! (Download workshop)

    https://youtu.be/BEvh6bJxkmU

     

    1. Josh

      Josh

      Try using world:Update(4) and see if that makes things more stable. There is a new option to use multiple substeps which can help improve the precision of high-speed stuff like this.

    2. (See 3 other replies to this status update)

  17. Successfully built LE 4.6 on Ubuntu 18.04.

  18. My beta 4.6 cars are total disturbed 😢 was the joints so much changed ?

  19. Four pages of bugs squashed this week!

  20. Four pages of bugs squashed this week!

    1. Josh

      Josh

      I think I know what features are coming in 4.6, but I am always looking for new ideas.

    2. (See 6 other replies to this status update)

  21. Love'n all the bug fixes!

  22. It's been a few years since I've been here. It looks like things are coming along well.

  23. It's been over 1 year since Leadwerks release was updated with many bugs like analytics, navmesh generation, character controller, etc. still not fixed.

    1. Josh

      Josh

      @gamecreator You are absolutely right, and I am taking steps to improve the situation. I had a meeting with my associates at Northrop Grumman today, and I told them I will finish up two projects we have going over the next month, and then I need to focus back on engine design, with both maintenance of Leadwerks and the development of the new engine, and that they need to find someone to take my place.

      This means that when the next big project comes, there's going to be a full-time job opening for someone from the Leadwerks community to develop VR games using Leadwerks for NASA, in either the Los Angeles or Washington DC area.

    2. (See 9 other replies to this status update)

  24. It's been over 1 year since Leadwerks release was updated with many bugs like analytics, navmesh generation, character controller, etc. still not fixed.

    1. Josh

      Josh

      It's not only the new engine, I also have a new services business with NASA. It's big enough that it eats a lot of my time but it's not big enough to hire anyone yet. Right now is difficult but I am optimistic.

    2. (See 9 other replies to this status update)

  25. It's been over 1 year since Leadwerks release was updated with many bugs like analytics, navmesh generation, character controller, etc. still not fixed.

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