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Josh

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Status Replies posted by Josh

  1. Spammer Attack in the Community?💀

  2. I've been asked by my animator if Leadwerks supports IK bones?  I'm under the impression if you setup IK in blender to animate with, the bones are exported with their transformations saved in the file.  Is this correct?

    1. Josh

      Josh

      I think so but have him send a test model to check.

    2. (See 3 other replies to this status update)

  3. I updated the beta branch to fix analytics and a small GUI bug. Going to release next week if all is well.

  4. Anyone know where to find a good package of sound effects? (Both free and for purchase?)

  5. Beta car 4.6 has been updated, after the 4.6 update. Just test it for a drive  I'm happy about critic or suggestions ! (Download workshop)

    https://youtu.be/BEvh6bJxkmU

     

    1. Josh

      Josh

      Try using world:Update(4) and see if that makes things more stable. There is a new option to use multiple substeps which can help improve the precision of high-speed stuff like this.

    2. (See 3 other replies to this status update)

  6. Successfully built LE 4.6 on Ubuntu 18.04.

  7. My beta 4.6 cars are total disturbed 😢 was the joints so much changed ?

  8. Four pages of bugs squashed this week!

  9. Four pages of bugs squashed this week!

    1. Josh

      Josh

      I think I know what features are coming in 4.6, but I am always looking for new ideas.

    2. (See 6 other replies to this status update)

  10. Love'n all the bug fixes!

  11. It's been a few years since I've been here. It looks like things are coming along well.

  12. It's been over 1 year since Leadwerks release was updated with many bugs like analytics, navmesh generation, character controller, etc. still not fixed.

    1. Josh

      Josh

      @gamecreator You are absolutely right, and I am taking steps to improve the situation. I had a meeting with my associates at Northrop Grumman today, and I told them I will finish up two projects we have going over the next month, and then I need to focus back on engine design, with both maintenance of Leadwerks and the development of the new engine, and that they need to find someone to take my place.

      This means that when the next big project comes, there's going to be a full-time job opening for someone from the Leadwerks community to develop VR games using Leadwerks for NASA, in either the Los Angeles or Washington DC area.

    2. (See 9 other replies to this status update)

  13. It's been over 1 year since Leadwerks release was updated with many bugs like analytics, navmesh generation, character controller, etc. still not fixed.

    1. Josh

      Josh

      It's not only the new engine, I also have a new services business with NASA. It's big enough that it eats a lot of my time but it's not big enough to hire anyone yet. Right now is difficult but I am optimistic.

    2. (See 9 other replies to this status update)

  14. It's been over 1 year since Leadwerks release was updated with many bugs like analytics, navmesh generation, character controller, etc. still not fixed.

  15. This is interesting. OpenGL has important features Vulkan still lacks: 

     

  16. WOW! I have found the final missing piece to make "The Zone" run at a million frames per second.

  17. WOW! I have found the final missing piece to make "The Zone" run at a million frames per second.

    1. Josh

      Josh

      Oh no, I just found a way to produce absolute godlike performance in general use situations. You will see a big difference in all your game levels.

    2. (See 10 other replies to this status update)

  18. WOW! I have found the final missing piece to make "The Zone" run at a million frames per second.

    1. Josh

      Josh

      Still writing it but this is going to work...

    2. (See 10 other replies to this status update)

  19. WOW! I have found the final missing piece to make "The Zone" run at a million frames per second.

    1. Josh

      Josh

      On one hand I want to brag to the world about what I discovered, but I don't want anyone to know how I did it! :D

    2. (See 10 other replies to this status update)

  20. WOW! I have found the final missing piece to make "The Zone" run at a million frames per second.

    1. Josh

      Josh

      This is very very good. It's an idea I had back in November, and it actually works, really well. Almost there.

    2. (See 10 other replies to this status update)

  21. First formal performance benchmark of Turbo vs. Unity yields 80x faster render speed.

    1. Josh

      Josh

      @aiaf I might, but from what I understand a lot of people won't touch unreal simply due to the complexity. I suspect unreal will perform better than unity, but I think both will still be an order of magnitude slower than our new engine. We'll see.

    2. (See 5 other replies to this status update)

  22. First formal performance benchmark of Turbo vs. Unity yields 80x faster render speed.

  23. First formal performance benchmark of Turbo vs. Unity yields 80x faster render speed.

    1. Josh

      Josh

      I will probably wait to release the details until product development is further along, but this is real. I’m actually a little worried no one will believe me it’s so much faster.

    2. (See 5 other replies to this status update)

  24. I requested exhibitor info for VRDC 2019.

  25. Massive price drop on the anima animation system check it out!

    Hope to bring the other modules soon. Was pretty ill lately and had a lot to do with my new game.

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